2012•DR-NTU (Nanyang Technological University)Requires access

Virtual humans: back to the future

Nadia Magnenat‐Thalmann, Daniël Thalmann

Open publisher page 3 citations

Abstract

This paper essentially tries to examine all the roles that Virtual Humans can play in empowering human expression, and the research challenges we have to face to make this possible. It starts with a short history of Virtual Humans and how we contribute to the foundations of this field. We then define six typical Virtual Humans: the Performing Virtual Human, the Physiological Virtual Human, the Learning Virtual Human, the Connected Virtual Human, the Secure Virtual Human, and the Anthropometric Virtual Human. For each category, we provide a definition and a few possible scenarios, then we try to identify the research challenges, the past experiences, and some unsolved core issues.

About this research paper

What this paper is about

This paper essentially tries to examine all the roles that Virtual Humans can play in empowering human expression, and the research challenges we have to face to make this possible. It starts with a short history of Virtual Humans and how we contribute to the foundations of this field. We then define six typical Virtual Humans: the Performing Virtual Human, the Physiological Virtual Human, the Learning Virtual Human, the Connected Virtual Human, the Secure Virtual Human, and the Anthropometric Virtual Human. For each category, we provide a definition and a few possible scenarios, then we try to identify the research challenges, the past experiences, and some unsolved core issues.

Why it matters

OpenAlex reports 3 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Available abstract

This paper essentially tries to examine all the roles that Virtual Humans can play in empowering human expression, and the research challenges we have to face to make this possible. It starts with a short history of Virtual Humans and how we contribute to the foundations of this field. We then define six typical Virtual Humans: the Performing Virtual Human, the Physiological Virtual Human, the Learning Virtual Human, the Connected Virtual Human, the Secure Virtual Human, and the Anthropometric Virtual Human. For each category, we provide a definition and a few possible scenarios, then we try to identify the research challenges, the past experiences, and some unsolved core issues.

Key concepts: Virtual actor, Computer science, Virtual reality, Instructional simulation, Face (sociological concept), Field (mathematics), Human–computer interaction, Virtual world

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