2008USC Research Bank (University of the Sunshine Coast)Requires access

Mecha, Meka: Japanese, American or What? Debunking Cultural Imperialism

Gin Chee Tong, Umi Khattab

Open publisher page 0 citations

Abstract

Although Japan's mass culture has long prevailed in many parts of Asia, little has been said about why anime appeals to Asians. Japanese animation, or 'anime', is making global landmarks with its steady growth into the mainstream, despite its 'cult favourite' origins. While anime's popularity is marked by an abundance of literature that provides readers with a deeper understanding of Japanese animation, many of these seem authored by American researchers. This paper aims to fill this lacuna by putting forward the hypothesis that 'cultural proximity' is the main reason for much of anime's popularity among Asian viewers. It situates the localisation of anime in the context of global flows and audience reception studies, before undertaking a semiotic analysis of three anime programmes: Saiyuki Reload Gunlock, Otogizoushi and Gankutsuou. The study finds that anime does not propagate homogeneity; rather it depicts a hybrid of Asian cultural icons, values and practices, to better appeal to diverse Asian consumers.

About this research paper

What this paper is about

Although Japan's mass culture has long prevailed in many parts of Asia, little has been said about why anime appeals to Asians. Japanese animation, or 'anime', is making global landmarks with its steady growth into the mainstream, despite its 'cult favourite' origins. While anime's popularity is marked by an abundance of literature that provides readers with a deeper understanding of Japanese animation, many of these seem authored by American researchers. This paper aims to fill this lacuna by putting forward the hypothesis that 'cultural proximity' is the main reason for much of anime's popularity among Asian viewers. It situates the localisation of anime in the context of global flows and audience reception studies, before undertaking a semiotic analysis of three anime programmes: Saiyuki Reload Gunlock, Otogizoushi and Gankutsuou. The study finds that anime does not propagate homogeneity; rather it depicts a hybrid of Asian cultural icons, values and practices, to better appeal to diverse Asian consumers.

Why it matters

A significance statement is not available in the OpenAlex record.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

Although Japan's mass culture has long prevailed in many parts of Asia, little has been said about why anime appeals to Asians. Japanese animation, or 'anime', is making global landmarks with its steady growth into the mainstream, despite its 'cult favourite' origins. While anime's popularity is marked by an abundance of literature that provides readers with a deeper understanding of Japanese animation, many of these seem authored by American researchers. This paper aims to fill this lacuna by putting forward the hypothesis that 'cultural proximity' is the main reason for much of anime's popularity among Asian viewers. It situates the localisation of anime in the context of global flows and audience reception studies, before undertaking a semiotic analysis of three anime programmes: Saiyuki Reload Gunlock, Otogizoushi and Gankutsuou. The study finds that anime does not propagate homogeneity; rather it depicts a hybrid of Asian cultural icons, values and practices, to better appeal to diverse Asian consumers.

Key concepts: Anime, Popularity, Appeal, Media studies, Context (archaeology), Comics, Animation, Mainstream

Related papers

Back to paper searchBrowse research topicsOriginal source
Mecha, Meka: Japanese, American or What? Debunking Cultural Imperialism — Research Paper | ScholarLens