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A single axis study of flight simulator kinematics by difference techniques

L. D. Webster

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Abstract

The kinematic parameters of position, velocity, and acceleration of a flight simulator may be calculated by knowing the distance between two or more points on an axis and the time the simulator takes to traverse the space between each set of points. These parameters are calculated through the use of difference techniques. Given the true kinematic response of the simulator to computer generated commands, the entire motion system loop may be calibrated, and system operability verified.

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The kinematic parameters of position, velocity, and acceleration of a flight simulator may be calculated by knowing the distance between two or more points on an axis and the time the simulator takes to traverse the space between each set of points. These parameters are calculated through the use of difference techniques. Given the true kinematic response of the simulator to computer generated commands, the entire motion system loop may be calibrated, and system operability verified.

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Available abstract

The kinematic parameters of position, velocity, and acceleration of a flight simulator may be calculated by knowing the distance between two or more points on an axis and the time the simulator takes to traverse the space between each set of points. These parameters are calculated through the use of difference techniques. Given the true kinematic response of the simulator to computer generated commands, the entire motion system loop may be calibrated, and system operability verified.

Key concepts: Kinematics, Traverse, Simulation, Acceleration, Motion simulator, Position (finance), Flight simulator, Computer science

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