DECO 1013 Sound Design and Sonification Assignment 1. FPSSounds
Tim Zapevalov
Abstract
Open-access reader
Tim Zapevalov
Abstract
Open-access reader
The context of my functional sound design is in a first-person shooter video game -Doom 2. In Doom 2 the player takes on the persona of a space marine who is fighting aliens and zombies using various types of weapons.In the simulation included, the context is one of the levels in the game.The five sounds I have designed are played multiple times.The sounds are: Low Health, Critical Health, Clip Low on Ammo, Clip Empty 1 , Out of Ammo.
A significance statement is not available in the OpenAlex record.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
The context of my functional sound design is in a first-person shooter video game -Doom 2. In Doom 2 the player takes on the persona of a space marine who is fighting aliens and zombies using various types of weapons.In the simulation included, the context is one of the levels in the game.The five sounds I have designed are played multiple times.The sounds are: Low Health, Critical Health, Clip Low on Ammo, Clip Empty 1 , Out of Ammo.
Key concepts: Sonification, Sound (geography), Sound design, Communication, Computer science, Acoustics, Human–computer interaction, Psychology