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DECO 1013 Sound Design and Sonification Assignment 1. FPSSounds

Tim Zapevalov

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Abstract

The context of my functional sound design is in a first-person shooter video game -Doom 2. In Doom 2 the player takes on the persona of a space marine who is fighting aliens and zombies using various types of weapons.In the simulation included, the context is one of the levels in the game.The five sounds I have designed are played multiple times.The sounds are: Low Health, Critical Health, Clip Low on Ammo, Clip Empty 1 , Out of Ammo.

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The context of my functional sound design is in a first-person shooter video game -Doom 2. In Doom 2 the player takes on the persona of a space marine who is fighting aliens and zombies using various types of weapons.In the simulation included, the context is one of the levels in the game.The five sounds I have designed are played multiple times.The sounds are: Low Health, Critical Health, Clip Low on Ammo, Clip Empty 1 , Out of Ammo.

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Available abstract

The context of my functional sound design is in a first-person shooter video game -Doom 2. In Doom 2 the player takes on the persona of a space marine who is fighting aliens and zombies using various types of weapons.In the simulation included, the context is one of the levels in the game.The five sounds I have designed are played multiple times.The sounds are: Low Health, Critical Health, Clip Low on Ammo, Clip Empty 1 , Out of Ammo.

Key concepts: Sonification, Sound (geography), Sound design, Communication, Computer science, Acoustics, Human–computer interaction, Psychology

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