2004Unpublished venueRequires access

Developing an Interactive Kiosk for Mobile Devices: A Practical Experience.

Stan Kurkovsky, Bhagyavati, Manish Shah

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Abstract

This paper discusses the need for extending the functionality of interactive multimedia kiosks to wireless mobile devices. We present Kiosk Engine, our implementation of a framework for creating and presenting interactive multimedia kiosks. Kiosk Engine is implemented in Java and it can be used to present the kiosk content on both a stationary kiosk and a mobile wireless device. We conclude the paper by demonstrating Kiosk Engine’s capabilities using a Nokia simulator. 1.

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What this paper is about

This paper discusses the need for extending the functionality of interactive multimedia kiosks to wireless mobile devices. We present Kiosk Engine, our implementation of a framework for creating and presenting interactive multimedia kiosks. Kiosk Engine is implemented in Java and it can be used to present the kiosk content on both a stationary kiosk and a mobile wireless device. We conclude the paper by demonstrating Kiosk Engine’s capabilities using a Nokia simulator. 1.

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Available abstract

This paper discusses the need for extending the functionality of interactive multimedia kiosks to wireless mobile devices. We present Kiosk Engine, our implementation of a framework for creating and presenting interactive multimedia kiosks. Kiosk Engine is implemented in Java and it can be used to present the kiosk content on both a stationary kiosk and a mobile wireless device. We conclude the paper by demonstrating Kiosk Engine’s capabilities using a Nokia simulator. 1.

Key concepts: Interactive kiosk, Computer science, Multimedia, Wireless, Mobile device, World Wide Web, Java, Human–computer interaction

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