Paper Simulation Techniques in User Requirements Analysis for Interactive Computer Systems
H. Rudy Ramsey, Michael E. Atwood, John Kendall Willoughby
Abstract
H. Rudy Ramsey, Michael E. Atwood, John Kendall Willoughby
Abstract
This paper describes the use of a technique called “paper simulation” in the analysis of user requirements for interactive computer systems. In a paper simulation, the user solves problems with the aid of a “computer”, as in normal man-in-the-loop simulation. In this procedure, though, the computer does not exist, but is simulated by the experimenters. This allows simulated problem solving early in the design effort, and allows the properties and degree of structure of the system and its dialogue to be varied. The technique, and a method of analyzing the results, are illustrated with examples from a recent paper simulation exercise involving a Space Shuttle flight design task.
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This paper describes the use of a technique called “paper simulation” in the analysis of user requirements for interactive computer systems. In a paper simulation, the user solves problems with the aid of a “computer”, as in normal man-in-the-loop simulation. In this procedure, though, the computer does not exist, but is simulated by the experimenters. This allows simulated problem solving early in the design effort, and allows the properties and degree of structure of the system and its dialogue to be varied. The technique, and a method of analyzing the results, are illustrated with examples from a recent paper simulation exercise involving a Space Shuttle flight design task.
Key concepts: Computer science, Task (project management), Human–computer interaction, Interactive simulation, User requirements document, Space (punctuation), Simulation, Systems engineering