Dynamic ray tracing and its application in triangulated media
Andreas Rueger, USDOE
Abstract
Open-access reader
Andreas Rueger, USDOE
Abstract
Open-access reader
Hale and Cohen (1991) developed software to generate two-dimensional computer models of complex geology. Their method uses a triangulation technique designed to support efficient and accurate computation of seismic wavefields for models of the earth`s interior. Subsequently, Hale (1991) used this triangulation approach to perform dynamic ray tracing and create synthetic seismograms based on the method of Gaussian beams. Here, I extend this methodology to allow an increased variety of ray-theoretical experiments. Specifically, the developed program GBmod (Gaussian Beam MODeling) can produce arbitrary multiple sequences and incorporate attenuation and density variations. In addition, I have added an option to perform Fresnel-volume ray tracing (Cerveny and Soares, 1992). Corrections for reflection and transmission losses at interfaces, and for two-and-one-half-dimensional (2.5-D) spreading are included. However, despite these enhancements, difficulties remain in attempts to compute accurate synthetic seismograms if strong lateral velocity inhomogeneities are present. Here, these problems are discussed and, to a certain extent, reduced. I provide example computations of high-frequency seismograms based on the method of Gaussian beams to exhibit the advantages and disadvantages of the proposed modeling method and illustrate new features for both surface and vertical seismic profiling (VSP) acquisition geometries.
OpenAlex reports 5 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
Hale and Cohen (1991) developed software to generate two-dimensional computer models of complex geology. Their method uses a triangulation technique designed to support efficient and accurate computation of seismic wavefields for models of the earth`s interior. Subsequently, Hale (1991) used this triangulation approach to perform dynamic ray tracing and create synthetic seismograms based on the method of Gaussian beams. Here, I extend this methodology to allow an increased variety of ray-theoretical experiments. Specifically, the developed program GBmod (Gaussian Beam MODeling) can produce arbitrary multiple sequences and incorporate attenuation and density variations. In addition, I have added an option to perform Fresnel-volume ray tracing (Cerveny and Soares, 1992). Corrections for reflection and transmission losses at interfaces, and for two-and-one-half-dimensional (2.5-D) spreading are included. However, despite these enhancements, difficulties remain in attempts to compute accurate synthetic seismograms if strong lateral velocity inhomogeneities are present. Here, these problems are discussed and, to a certain extent, reduced. I provide example computations of high-frequency seismograms based on the method of Gaussian beams to exhibit the advantages and disadvantages of the proposed modeling method and illustrate new features for both surface and vertical seismic profiling (VSP) acquisition geometries.
Key concepts: Seismogram, Ray tracing (physics), Computation, Algorithm, Gaussian, Triangulation, Gaussian beam, Attenuation