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A Linear Time Algorithm for Triangulating a Point-Visible Polygon

Tony C. Woo, Sung Yong Shin

Open publisher page 27 citations

Abstract

The triangulation of a point-visible (star-shaped) polygon cannot be performed trivially if its kernel does not share a vertex with the polygon. The paper presents a triangulation algorithm that exploits point-and strong edge-visibility. It is through these two properties that the authors are able to triangulate in linear time. After classifying simple polygons by visibility, the authors show that strongly edge-visible polygons can be triangulated in linear time. A point-visible polygon is transformed into a strongly edge-visible polygon by the following steps: partitioning with a ray, partially triangulating both partitions, merging the two remaining polygons, and showing that the merged polygon is a strongly edge-visible polygon

About this research paper

What this paper is about

The triangulation of a point-visible (star-shaped) polygon cannot be performed trivially if its kernel does not share a vertex with the polygon. The paper presents a triangulation algorithm that exploits point-and strong edge-visibility. It is through these two properties that the authors are able to triangulate in linear time. After classifying simple polygons by visibility, the authors show that strongly edge-visible polygons can be triangulated in linear time. A point-visible polygon is transformed into a strongly edge-visible polygon by the following steps: partitioning with a ray, partially triangulating both partitions, merging the two remaining polygons, and showing that the merged polygon is a strongly edge-visible polygon

Why it matters

OpenAlex reports 27 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

The triangulation of a point-visible (star-shaped) polygon cannot be performed trivially if its kernel does not share a vertex with the polygon. The paper presents a triangulation algorithm that exploits point-and strong edge-visibility. It is through these two properties that the authors are able to triangulate in linear time. After classifying simple polygons by visibility, the authors show that strongly edge-visible polygons can be triangulated in linear time. A point-visible polygon is transformed into a strongly edge-visible polygon by the following steps: partitioning with a ray, partially triangulating both partitions, merging the two remaining polygons, and showing that the merged polygon is a strongly edge-visible polygon

Key concepts: Visibility polygon, Star-shaped polygon, Simple polygon, Polygon covering, Polygon (computer graphics), Rectilinear polygon, Equiangular polygon, Mathematics

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