Max/MSP/Jitter for Music: A Practical Guide to Developing Interactive Music Systems for Education and More
V. J Manzo
Abstract
V. J Manzo
Abstract
Foreword by David Elliott Preface Acknowledgments Chapter 1: Introduction to Programming Chapter 2: Generating Music Chapter 3: Math and Music Chapter 4: Scales and Chords Chapter 5: Interactive Ear-training Chapter 6: Data Structures Chapter 7: Control Interfaces Chapter 8: Control Interfaces Continued Chapter 9: Tools for Music Theory Concepts Chapter 10: Working with Time Chapter 11: Building Standalone Applications Chapter 12: Working with Audio Chapter 13: Audio Playback and Pitch Tracking Chapter 14: Audio Buffers Chapter 15: Audio Effects and Processing Chapter 16: Working with Live Video Chapter 17: Working with Video Files Chapter 18: Video Research Instrument Chapter 19: Informal Music Learning Instruments Chapter 20: Compositions and Perception Tools Index
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Foreword by David Elliott Preface Acknowledgments Chapter 1: Introduction to Programming Chapter 2: Generating Music Chapter 3: Math and Music Chapter 4: Scales and Chords Chapter 5: Interactive Ear-training Chapter 6: Data Structures Chapter 7: Control Interfaces Chapter 8: Control Interfaces Continued Chapter 9: Tools for Music Theory Concepts Chapter 10: Working with Time Chapter 11: Building Standalone Applications Chapter 12: Working with Audio Chapter 13: Audio Playback and Pitch Tracking Chapter 14: Audio Buffers Chapter 15: Audio Effects and Processing Chapter 16: Working with Live Video Chapter 17: Working with Video Files Chapter 18: Video Research Instrument Chapter 19: Informal Music Learning Instruments Chapter 20: Compositions and Perception Tools Index
Key concepts: Computer science, Index (typography), Multimedia, Perception, Jitter, Tracking (education), Human–computer interaction, World Wide Web