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Graphics Programming Solutions

Julio Sanchez, Maria P. Canton

Open publisher page 3 citations

Abstract

In less than ten years, microcomputer graphics hardware has progressed from primitive, low-definition systems to systems able to provide photographic quality imaging, high-resolution video, and more. With this capability has come increased complexity and programming complications. This book explores the most recent IBM PC graphics features and provides detailed guidelines on the low-level programming of graphics devices. It includes information on how to: use XGA and Super VGA video modes in programmes; programme laser printers using HP-PCL; implement the latest pen plotter and image scanning technologies; develop and use bit-mapped fonts; scan, encode, and compress graphics images using the Tag Image File Format (TIFF); create real-time animation using image data structures and geometric transformations; prepare screen-to-print and slide-to-screen transfers; and much more. In addition, the accompanying 3 1/2 disk provides a set of VGA, XGA, and Super VGA device drivers, a TIFF file reader, a colour-separation dump programme, a collection of pen plotter primitives, and other ready-to-use utilities that can be implemented by C, Pascal, BASIC, and assembler programmes.

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What this paper is about

In less than ten years, microcomputer graphics hardware has progressed from primitive, low-definition systems to systems able to provide photographic quality imaging, high-resolution video, and more. With this capability has come increased complexity and programming complications. This book explores the most recent IBM PC graphics features and provides detailed guidelines on the low-level programming of graphics devices. It includes information on how to: use XGA and Super VGA video modes in programmes; programme laser printers using HP-PCL; implement the latest pen plotter and image scanning technologies; develop and use bit-mapped fonts; scan, encode, and compress graphics images using the Tag Image File Format (TIFF); create real-time animation using image data structures and geometric transformations; prepare screen-to-print and slide-to-screen transfers; and much more. In addition, the accompanying 3 1/2 disk provides a set of VGA, XGA, and Super VGA device drivers, a TIFF file reader, a colour-separation dump programme, a collection of pen plotter primitives, and other ready-to-use utilities that can be implemented by C, Pascal, BASIC, and assembler programmes.

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Available abstract

In less than ten years, microcomputer graphics hardware has progressed from primitive, low-definition systems to systems able to provide photographic quality imaging, high-resolution video, and more. With this capability has come increased complexity and programming complications. This book explores the most recent IBM PC graphics features and provides detailed guidelines on the low-level programming of graphics devices. It includes information on how to: use XGA and Super VGA video modes in programmes; programme laser printers using HP-PCL; implement the latest pen plotter and image scanning technologies; develop and use bit-mapped fonts; scan, encode, and compress graphics images using the Tag Image File Format (TIFF); create real-time animation using image data structures and geometric transformations; prepare screen-to-print and slide-to-screen transfers; and much more. In addition, the accompanying 3 1/2 disk provides a set of VGA, XGA, and Super VGA device drivers, a TIFF file reader, a colour-separation dump programme, a collection of pen plotter primitives, and other ready-to-use utilities that can be implemented by C, Pascal, BASIC, and assembler programmes.

Key concepts: Video Graphics Array, Plotter, Computer graphics (images), Computer science, Graphics, Pascal (unit), Microcomputer, Animation

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