Augmented Reality Interface for Electronic Music Performance
Ivan Poupyrev, Rodney Berry, Mark Billinghurst, Hirokazu Kato, Keiko Nakao, Lewis V. Baldwin, Jun Kurumisawa
Abstract
Ivan Poupyrev, Rodney Berry, Mark Billinghurst, Hirokazu Kato, Keiko Nakao, Lewis V. Baldwin, Jun Kurumisawa
Abstract
Starting from the days of the Musical Telegraph, the first electronic instrument, the majority of synthesizers today are still equipped with keyboards, often using the traditional layout of acoustic pianos. The question that many researchers attempt to answer is that of improvement. In this paper we present an Augmented Groove, a novel musical instrument that attempts to depart from traditional approaches to musical performance, i.e. use keyboards, dials or simulated traditional musical controllers. It allows novices to play electronic musical compositions, interactively remixing and modulating their elements, by manipulating simple physical objects. 1.
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Starting from the days of the Musical Telegraph, the first electronic instrument, the majority of synthesizers today are still equipped with keyboards, often using the traditional layout of acoustic pianos. The question that many researchers attempt to answer is that of improvement. In this paper we present an Augmented Groove, a novel musical instrument that attempts to depart from traditional approaches to musical performance, i.e. use keyboards, dials or simulated traditional musical controllers. It allows novices to play electronic musical compositions, interactively remixing and modulating their elements, by manipulating simple physical objects. 1.
Key concepts: Musical, Interface (matter), Computer science, Electronic music, Human–computer interaction, New Interfaces for Musical Expression, Piano, Augmented reality