2009Library Technology ReportsRequires access

Chapter 4: Digital Storytelling in Different Library Settings

Kelly Czarnecki

Open publisher page 5 citations

Abstract

Digital storytelling programs and events can be successful in a wide variety of settings, from libraries to museums to schools. In this chapter of “Digital Storytelling in Practice,” we'll look in depth at examples of four very different settings where digital storytelling has thrived–a suburban public library, a major research university, a museum and a public library in the Netherlands that is pursuing cutting-edge technology. While different situations require different efforts, we'll see that there are some requirements for a digital storytelling program that are the same regardless of the setting.

About this research paper

What this paper is about

Digital storytelling programs and events can be successful in a wide variety of settings, from libraries to museums to schools. In this chapter of “Digital Storytelling in Practice,” we'll look in depth at examples of four very different settings where digital storytelling has thrived–a suburban public library, a major research university, a museum and a public library in the Netherlands that is pursuing cutting-edge technology. While different situations require different efforts, we'll see that there are some requirements for a digital storytelling program that are the same regardless of the setting.

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Available abstract

Digital storytelling programs and events can be successful in a wide variety of settings, from libraries to museums to schools. In this chapter of “Digital Storytelling in Practice,” we'll look in depth at examples of four very different settings where digital storytelling has thrived–a suburban public library, a major research university, a museum and a public library in the Netherlands that is pursuing cutting-edge technology. While different situations require different efforts, we'll see that there are some requirements for a digital storytelling program that are the same regardless of the setting.

Key concepts: Storytelling, Digital storytelling, Variety (cybernetics), Digital library, Multimedia, Story telling, Computer science, World Wide Web

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