An Integrated Framework for Understanding Multimodal Embodied Experiences in Interactive Virtual Reality
Florent Robert, Hui-Yin Wu, Lucile Sassatelli, Stephen Ramanoël, Auriane Gros, Marco A. A. Winckler
Abstract
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Florent Robert, Hui-Yin Wu, Lucile Sassatelli, Stephen Ramanoël, Auriane Gros, Marco A. A. Winckler
Abstract
Open-access reader
Virtual Reality (VR) technology enables “embodied interactions” in realistic environments where users can freely move and interact, with deep physical and emotional states. However, a comprehensive understanding of the embodied user experience is currently limited by the extent to which one can make relevant observations, and the accuracy at which observations can be interpreted.
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Virtual Reality (VR) technology enables “embodied interactions” in realistic environments where users can freely move and interact, with deep physical and emotional states. However, a comprehensive understanding of the embodied user experience is currently limited by the extent to which one can make relevant observations, and the accuracy at which observations can be interpreted.
Key concepts: Embodied cognition, Virtual reality, Human–computer interaction, Computer science, Embodied agent, Mixed reality, Augmented reality, Multimedia