Designing an engaging asynchronous learning environment for lower secondary students
Hemangi Ahire
Abstract
Hemangi Ahire
Abstract
The study aims to identify useful strategies to be incorporated in designing a learning environment to engage students in the asynchronous learning environment. The study would be carried out with a design-based research approach and would be conducted in a secondary one classroom with 80 students and their teachers. The students would be continuing with the asynchronous learning for a year (four terms). At the end of the fourth term, interviews would be conducted with the students and teachers and they would be asked to fill out the feedback forms. The findings of this study would contribute to a better understanding of how students can be engaged in an asynchronous learning environment, and provide recommendations on designing an effective asynchronous learning environment.
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The study aims to identify useful strategies to be incorporated in designing a learning environment to engage students in the asynchronous learning environment. The study would be carried out with a design-based research approach and would be conducted in a secondary one classroom with 80 students and their teachers. The students would be continuing with the asynchronous learning for a year (four terms). At the end of the fourth term, interviews would be conducted with the students and teachers and they would be asked to fill out the feedback forms. The findings of this study would contribute to a better understanding of how students can be engaged in an asynchronous learning environment, and provide recommendations on designing an effective asynchronous learning environment.
Key concepts: Asynchronous communication, Asynchronous learning, Learning environment, Computer science, Mathematics education, Educational technology, Synchronous learning, Experiential learning