2023arXiv (Cornell University)Open access

Learning About Simulated Adversaries from Human Defenders using Interactive Cyber-Defense Games

Baptiste Prébot, Yinuo Du, Cleotilde González

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Abstract

Given the increase in cybercrime, cybersecurity analysts (i.e. Defenders) are in high demand. Defenders must monitor an organization's network to evaluate threats and potential breaches into the network. Adversary simulation is commonly used to test defenders' performance against known threats to organizations. However, it is unclear how effective this training process is in preparing defenders for this highly demanding job. In this paper, we demonstrate how to use adversarial algorithms to investigate defenders' learning of defense strategies, using interactive cyber defense games. Our Interactive Defense Game (IDG) represents a cyber defense scenario that requires constant monitoring of incoming network alerts and allows a defender to analyze, remove, and restore services based on the events observed in a network. The participants in our study faced one of two types of simulated adversaries. A Beeline adversary is a fast, targeted, and informed attacker; and a Meander adversary is a slow attacker that wanders the network until it finds the right target to exploit. Our results suggest that although human defenders have more difficulty to stop the Beeline adversary initially, they were able to learn to stop this adversary by taking advantage of their attack strategy. Participants who played against the Beeline adversary learned to anticipate the adversary and take more proactive actions, while decreasing their reactive actions. These findings have implications for understanding how to help cybersecurity analysts speed up their training.

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Given the increase in cybercrime, cybersecurity analysts (i.e. Defenders) are in high demand. Defenders must monitor an organization's network to evaluate threats and potential breaches into the network. Adversary simulation is commonly used to test defenders' performance against known threats to organizations. However, it is unclear how effective this training process is in preparing defenders for this highly demanding job. In this paper, we demonstrate how to use adversarial algorithms to investigate defenders' learning of defense strategies, using interactive cyber defense games. Our Interactive Defense Game (IDG) represents a cyber defense scenario that requires constant monitoring of incoming network alerts and allows a defender to analyze, remove, and restore services based on the events observed in a network. The participants in our study faced one of two types of simulated adversaries. A Beeline adversary is a fast, targeted, and informed attacker; and a Meander adversary is a slow attacker that wanders the network until it finds the right target to exploit. Our results suggest that although human defenders have more difficulty to stop the Beeline adversary initially, they were able to learn to stop this adversary by taking advantage of their attack strategy. Participants who played against the Beeline adversary learned to anticipate the adversary and take more proactive actions, while decreasing their reactive actions. These findings have implications for understanding how to help cybersecurity analysts speed up their training.

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Available abstract

Given the increase in cybercrime, cybersecurity analysts (i.e. Defenders) are in high demand. Defenders must monitor an organization's network to evaluate threats and potential breaches into the network. Adversary simulation is commonly used to test defenders' performance against known threats to organizations. However, it is unclear how effective this training process is in preparing defenders for this highly demanding job. In this paper, we demonstrate how to use adversarial algorithms to investigate defenders' learning of defense strategies, using interactive cyber defense games. Our Interactive Defense Game (IDG) represents a cyber defense scenario that requires constant monitoring of incoming network alerts and allows a defender to analyze, remove, and restore services based on the events observed in a network. The participants in our study faced one of two types of simulated adversaries. A Beeline adversary is a fast, targeted, and informed attacker; and a Meander adversary is a slow attacker that wanders the network until it finds the right target to exploit. Our results suggest that although human defenders have more difficulty to stop the Beeline adversary initially, they were able to learn to stop this adversary by taking advantage of their attack strategy. Participants who played against the Beeline adversary learned to anticipate the adversary and take more proactive actions, while decreasing their reactive actions. These findings have implications for understanding how to help cybersecurity analysts speed up their training.

Key concepts: Adversary, Adversarial system, Computer security, Exploit, Computer science, Process (computing), Adversary model, Cybercrime

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