Using Classroom Clicker Technology to Enhance Student Engagement
William Jefferson
Abstract
Open-access reader
William Jefferson
Abstract
Open-access reader
Classroom clicker technology is used in many K-12 and university settings. The use of clickers is often seen as a way of engaging students with technology “native” to their generation. Handheld electronic gadgets are clearly popular with students. While clickers may not have the “wow factor” of the latest mobile phone or MP3 player, students generally seem to find clicker technology appealing. Faculty members, who may find technology a bit more daunting, find value in clickers for other reasons. Clicker technology is particularly appealing in large, auditorium style classrooms, where it is often difficult to know and engage all members of a class in weekly lecture interactions. This article focuses on how one University implemented a standardized clicker system for use by faculty across campus; in addition, the article discusses activities using clickers in a first- year seminar to better engage generation Y students who want technology and interaction in the classroom.
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Classroom clicker technology is used in many K-12 and university settings. The use of clickers is often seen as a way of engaging students with technology “native” to their generation. Handheld electronic gadgets are clearly popular with students. While clickers may not have the “wow factor” of the latest mobile phone or MP3 player, students generally seem to find clicker technology appealing. Faculty members, who may find technology a bit more daunting, find value in clickers for other reasons. Clicker technology is particularly appealing in large, auditorium style classrooms, where it is often difficult to know and engage all members of a class in weekly lecture interactions. This article focuses on how one University implemented a standardized clicker system for use by faculty across campus; in addition, the article discusses activities using clickers in a first- year seminar to better engage generation Y students who want technology and interaction in the classroom.
Key concepts: Clicker, Class (philosophy), Mobile device, Phone, Mathematics education, Computer science, Multimedia, Mobile phone