2022RePEc: Research Papers in EconomicsOpen access

Gately Values of Cooperative Games

Robert P. Gilles, Lina Mallozzi

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Abstract

We investigate Gately's solution concept for cooperative games with transferable utilities. Gately's conception introduced a bargaining solution that minimises the maximal quantified ``propensity to disrupt'' the negotiation process of the players over the allocation of the generated collective payoffs. Gately's solution concept is well-defined for a broad class of games. We also consider a generalisation based on a parameter-based quantification of the propensity to disrupt. Furthermore, we investigate the relationship of these generalised Gately values with the Core and the Nucleolus and show that Gately's solution is in the Core for all regular 3-player games. We identify exact conditions under which generally these Gately values are Core imputations for arbitrary regular cooperative games. Finally, we investigate the relationship of the Gately value with the Shapley value.

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We investigate Gately's solution concept for cooperative games with transferable utilities. Gately's conception introduced a bargaining solution that minimises the maximal quantified ``propensity to disrupt'' the negotiation process of the players over the allocation of the generated collective payoffs. Gately's solution concept is well-defined for a broad class of games. We also consider a generalisation based on a parameter-based quantification of the propensity to disrupt. Furthermore, we investigate the relationship of these generalised Gately values with the Core and the Nucleolus and show that Gately's solution is in the Core for all regular 3-player games. We identify exact conditions under which generally these Gately values are Core imputations for arbitrary regular cooperative games. Finally, we investigate the relationship of the Gately value with the Shapley value.

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We investigate Gately's solution concept for cooperative games with transferable utilities. Gately's conception introduced a bargaining solution that minimises the maximal quantified ``propensity to disrupt'' the negotiation process of the players over the allocation of the generated collective payoffs. Gately's solution concept is well-defined for a broad class of games. We also consider a generalisation based on a parameter-based quantification of the propensity to disrupt. Furthermore, we investigate the relationship of these generalised Gately values with the Core and the Nucleolus and show that Gately's solution is in the Core for all regular 3-player games. We identify exact conditions under which generally these Gately values are Core imputations for arbitrary regular cooperative games. Finally, we investigate the relationship of the Gately value with the Shapley value.

Key concepts: Transferable utility, Shapley value, Core (optical fiber), Mathematical economics, Solution concept, Negotiation, Cooperative game theory, Class (philosophy)

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