Arbitrary Pattern Formation on Infinite Regular Tessellation Graphs
Serafino Cicerone, Alessia Di Fonso, Gabriele Di Stefano, Alfredo Navarra
Abstract
Open-access reader
Serafino Cicerone, Alessia Di Fonso, Gabriele Di Stefano, Alfredo Navarra
Abstract
Open-access reader
Given a set R of robots, each one located at different vertices of an infinite regular tessellation graph, we aim to explore the Arbitrary Pattern Formation (APF) problem. Given a multiset F of grid vertices such that |R|=|F|, APF asks for a distributed algorithm that moves robots so as to reach a configuration similar to F. Similarity means that robots must be disposed as F regardless of translations, rotations, reflections. So far, as possible graph discretizing the Euclidean plane only the standard square grid has been considered in the context of the classical Look-Compute-Move model. However, it is natural to consider also the other regular tessellation graphs, that are triangular and hexagonal grids. We provide a resolution algorithm for APF when the initial configuration is asymmetric and the considered topology is any regular tessellation graph.
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Given a set R of robots, each one located at different vertices of an infinite regular tessellation graph, we aim to explore the Arbitrary Pattern Formation (APF) problem. Given a multiset F of grid vertices such that |R|=|F|, APF asks for a distributed algorithm that moves robots so as to reach a configuration similar to F. Similarity means that robots must be disposed as F regardless of translations, rotations, reflections. So far, as possible graph discretizing the Euclidean plane only the standard square grid has been considered in the context of the classical Look-Compute-Move model. However, it is natural to consider also the other regular tessellation graphs, that are triangular and hexagonal grids. We provide a resolution algorithm for APF when the initial configuration is asymmetric and the considered topology is any regular tessellation graph.
Key concepts: Hexagonal tiling, Tessellation (computer graphics), Square tiling, Grid, Combinatorics, Mathematics, Graph, Euclidean geometry