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Handheld Computing and Palm OS Programming for Mobile Commerce

Wen‐Chen Hu, Lixin Fu, Hung‐Jen Yang, Sheng-Chien Lee

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Abstract

It is widely acknowledged that mobile commerce is a field of enormous potential. However, it is also commonly admitted that the development in this field is constrained. There are still considerable barriers waiting to be overcome. One of the barriers is most software engineers are not familiar with handheld programming, which is the programming for handheld devices such as smart cellular phones and PDAs (personal digital assistants). This article gives a study of handheld computing to help software engineers better understand this subject. It includes three major topics: • Mobile commerce systems: The system structure includes six components: (1) mobile commerce applications, (2) mobile handheld devices, (3) mobile middleware, (4) wireless networks, (5) wired networks, and (6) host computers. • Handheld computing: It includes two kinds of computing: client- and server-side handheld computing. • Palm OS programming: The Palm OS Developer Suite is used to develop applications for palm devices by handheld programmers. This article focuses on Palm OS programming by giving a step-by-step procedure of a palm application development. Other client-side handheld computing is also discussed.

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What this paper is about

It is widely acknowledged that mobile commerce is a field of enormous potential. However, it is also commonly admitted that the development in this field is constrained. There are still considerable barriers waiting to be overcome. One of the barriers is most software engineers are not familiar with handheld programming, which is the programming for handheld devices such as smart cellular phones and PDAs (personal digital assistants). This article gives a study of handheld computing to help software engineers better understand this subject. It includes three major topics: • Mobile commerce systems: The system structure includes six components: (1) mobile commerce applications, (2) mobile handheld devices, (3) mobile middleware, (4) wireless networks, (5) wired networks, and (6) host computers. • Handheld computing: It includes two kinds of computing: client- and server-side handheld computing. • Palm OS programming: The Palm OS Developer Suite is used to develop applications for palm devices by handheld programmers. This article focuses on Palm OS programming by giving a step-by-step procedure of a palm application development. Other client-side handheld computing is also discussed.

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Available abstract

It is widely acknowledged that mobile commerce is a field of enormous potential. However, it is also commonly admitted that the development in this field is constrained. There are still considerable barriers waiting to be overcome. One of the barriers is most software engineers are not familiar with handheld programming, which is the programming for handheld devices such as smart cellular phones and PDAs (personal digital assistants). This article gives a study of handheld computing to help software engineers better understand this subject. It includes three major topics: • Mobile commerce systems: The system structure includes six components: (1) mobile commerce applications, (2) mobile handheld devices, (3) mobile middleware, (4) wireless networks, (5) wired networks, and (6) host computers. • Handheld computing: It includes two kinds of computing: client- and server-side handheld computing. • Palm OS programming: The Palm OS Developer Suite is used to develop applications for palm devices by handheld programmers. This article focuses on Palm OS programming by giving a step-by-step procedure of a palm application development. Other client-side handheld computing is also discussed.

Key concepts: Mobile device, Computer science, Mobile computing, Middleware (distributed applications), Mobile technology, Ubiquitous computing, Mobile Web, Operating system

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