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Physics Engine Basics

Aditya Ravi Shankar

Open publisher page 1 citations

Abstract

A physics engine is a program that provides an approximate simulation of a game world by creating a mathematical model for all the object interactions and collisions within the game. It accounts for gravity, elasticity, friction, and conservation of momentum between colliding objects so that the objects move in a believable way. For our game, we are going to be using an existing and very popular physics engine called Box2D.

About this research paper

What this paper is about

A physics engine is a program that provides an approximate simulation of a game world by creating a mathematical model for all the object interactions and collisions within the game. It accounts for gravity, elasticity, friction, and conservation of momentum between colliding objects so that the objects move in a believable way. For our game, we are going to be using an existing and very popular physics engine called Box2D.

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OpenAlex reports 1 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Method / approach

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Available abstract

A physics engine is a program that provides an approximate simulation of a game world by creating a mathematical model for all the object interactions and collisions within the game. It accounts for gravity, elasticity, friction, and conservation of momentum between colliding objects so that the objects move in a believable way. For our game, we are going to be using an existing and very popular physics engine called Box2D.

Key concepts: Physics engine, Game engine, Object (grammar), Dynamical simulation, Computer science, Physics, Elasticity (physics), Aerospace engineering

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