Situated, embodied and social problem-solving in virtual worlds
Andrew Cram, John Hedberg, Maree Gosper, Geoffrey Dick
Abstract
Andrew Cram, John Hedberg, Maree Gosper, Geoffrey Dick
Abstract
Contemporary theories of problem-solving highlight that expertise is domainspecific, contingent on the social context and available resources, and involvesknowledge, skills, attitudes, emotions and values. Developing educational activitiesthat incorporate all of these elements is a challenge. Through case studies,this paper outlines how situated, embodied and social problem-solving activitieswithin virtual worlds can elicit responses that engage all facets of expertise.10.1080/21567069.2011.624172
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Contemporary theories of problem-solving highlight that expertise is domainspecific, contingent on the social context and available resources, and involvesknowledge, skills, attitudes, emotions and values. Developing educational activitiesthat incorporate all of these elements is a challenge. Through case studies,this paper outlines how situated, embodied and social problem-solving activitieswithin virtual worlds can elicit responses that engage all facets of expertise.10.1080/21567069.2011.624172
Key concepts: Situated, Embodied cognition, Context (archaeology), Situated learning, Social worlds, Sociology, Metaverse, Computer science