2022•Scientific ReportsOpen access

Negative observational learning might play a limited role in the cultural evolution of technology

Yo Nakawake, Yutaka Kobayashi

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Abstract

Theoretical and empirical studies of the cultural evolution in technology have often focused on positive observational learning, i.e., copying a successful individual. However, negative observational learning, i.e., avoiding negative or bad exemplar behavior, is ubiquitous in humans and other animals. In this paper, we experimentally investigate whether observing negative examples can assist in tool making in the virtual arrowhead task, which has been widely applied to test the theory of cultural evolution in the technological domain. We set three conditions that differ in the kinds of social learning available to participants: (1) positive observational learning, (2) negative observational learning, and (3) pure asocial learning. The results of the positive observational and pure asocial learning conditions replicated previous studies; i.e., participants in the positive observational learning condition outperformed those in the asocial learning condition. In contrast, opportunities to observe negative examples did not increase the performance compared to pure asocial learning. Computer simulations in the same setting showed that the presence of negative exemplars is in theory beneficial to participants, providing additional pieces of information on the relationship between arrowhead designs and their performance scores. These findings together suggest that negative observational learning might play only a limited role in the cultural evolution of technologies possibly due to a cognitive bias in humans toward copying.

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Theoretical and empirical studies of the cultural evolution in technology have often focused on positive observational learning, i.e., copying a successful individual. However, negative observational learning, i.e., avoiding negative or bad exemplar behavior, is ubiquitous in humans and other animals. In this paper, we experimentally investigate whether observing negative examples can assist in tool making in the virtual arrowhead task, which has been widely applied to test the theory of cultural evolution in the technological domain. We set three conditions that differ in the kinds of social learning available to participants: (1) positive observational learning, (2) negative observational learning, and (3) pure asocial learning. The results of the positive observational and pure asocial learning conditions replicated previous studies; i.e., participants in the positive observational learning condition outperformed those in the asocial learning condition. In contrast, opportunities to observe negative examples did not increase the performance compared to pure asocial learning. Computer simulations in the same setting showed that the presence of negative exemplars is in theory beneficial to participants, providing additional pieces of information on the relationship between arrowhead designs and their performance scores. These findings together suggest that negative observational learning might play only a limited role in the cultural evolution of technologies possibly due to a cognitive bias in humans toward copying.

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Available abstract

Theoretical and empirical studies of the cultural evolution in technology have often focused on positive observational learning, i.e., copying a successful individual. However, negative observational learning, i.e., avoiding negative or bad exemplar behavior, is ubiquitous in humans and other animals. In this paper, we experimentally investigate whether observing negative examples can assist in tool making in the virtual arrowhead task, which has been widely applied to test the theory of cultural evolution in the technological domain. We set three conditions that differ in the kinds of social learning available to participants: (1) positive observational learning, (2) negative observational learning, and (3) pure asocial learning. The results of the positive observational and pure asocial learning conditions replicated previous studies; i.e., participants in the positive observational learning condition outperformed those in the asocial learning condition. In contrast, opportunities to observe negative examples did not increase the performance compared to pure asocial learning. Computer simulations in the same setting showed that the presence of negative exemplars is in theory beneficial to participants, providing additional pieces of information on the relationship between arrowhead designs and their performance scores. These findings together suggest that negative observational learning might play only a limited role in the cultural evolution of technologies possibly due to a cognitive bias in humans toward copying.

Key concepts: Observational study, Data science, Observational learning, Evolutionary biology, Computer science, Psychology, Biology, Medicine

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