2003Defense Technical Information Center (DTIC)Requires access

Path Planning for Sensing Multiple Targets from an Aircraft

Jason K. Howlett

Open publisher page 3 citations

Abstract

To generate an assignment of tasks that best utilizes a team's resources, it is necessary to know the costs incurred by a team member for doing those tasks. In a cooperative search and destroy scenario, tasks generally require that the vehicle's sensor pass over specific known target points, which, to produce the associated costs, requires calculating the path the vehicle will take to sense the various targets. When the targets are far apart, the path-planning problem is trivial. For targets that are closely spaced, however, the problem is much more difficult, and thus is needed the ability to plan paths that sense multiple, closely-spaced targets. Traditional path-planning methods are not well suited for generating paths that sense multiple, closely-spaced targets. Traditional methods focus on connecting some starting point and ending point with a feasible, minimum length path segment. Because an end point must be specified, these methods require too much information about how the path should accomplish its objectives, and hence the complexity of the associated problem is too great for real-time path-planning applications. This thesis introduces the discrete-step path tree, and several methods for finding paths from the tree that accomplish the desired objectives, as solutions to the multiple-target sensing problem. Two of these methods use potential fields to guide the movement of the vehicle through the path tree. However, these methods are problematic and do not produce very good paths. Augmenting the potential-field methods by randomly branching to different parts of the path tree improves the path-length performance, but still not to completely satisfactory levels. The final two methods are based on the path-length performance.

About this research paper

What this paper is about

To generate an assignment of tasks that best utilizes a team's resources, it is necessary to know the costs incurred by a team member for doing those tasks. In a cooperative search and destroy scenario, tasks generally require that the vehicle's sensor pass over specific known target points, which, to produce the associated costs, requires calculating the path the vehicle will take to sense the various targets. When the targets are far apart, the path-planning problem is trivial. For targets that are closely spaced, however, the problem is much more difficult, and thus is needed the ability to plan paths that sense multiple, closely-spaced targets. Traditional path-planning methods are not well suited for generating paths that sense multiple, closely-spaced targets. Traditional methods focus on connecting some starting point and ending point with a feasible, minimum length path segment. Because an end point must be specified, these methods require too much information about how the path should accomplish its objectives, and hence the complexity of the associated problem is too great for real-time path-planning applications. This thesis introduces the discrete-step path tree, and several methods for finding paths from the tree that accomplish the desired objectives, as solutions to the multiple-target sensing problem. Two of these methods use potential fields to guide the movement of the vehicle through the path tree. However, these methods are problematic and do not produce very good paths. Augmenting the potential-field methods by randomly branching to different parts of the path tree improves the path-length performance, but still not to completely satisfactory levels. The final two methods are based on the path-length performance.

Why it matters

OpenAlex reports 3 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

To generate an assignment of tasks that best utilizes a team's resources, it is necessary to know the costs incurred by a team member for doing those tasks. In a cooperative search and destroy scenario, tasks generally require that the vehicle's sensor pass over specific known target points, which, to produce the associated costs, requires calculating the path the vehicle will take to sense the various targets. When the targets are far apart, the path-planning problem is trivial. For targets that are closely spaced, however, the problem is much more difficult, and thus is needed the ability to plan paths that sense multiple, closely-spaced targets. Traditional path-planning methods are not well suited for generating paths that sense multiple, closely-spaced targets. Traditional methods focus on connecting some starting point and ending point with a feasible, minimum length path segment. Because an end point must be specified, these methods require too much information about how the path should accomplish its objectives, and hence the complexity of the associated problem is too great for real-time path-planning applications. This thesis introduces the discrete-step path tree, and several methods for finding paths from the tree that accomplish the desired objectives, as solutions to the multiple-target sensing problem. Two of these methods use potential fields to guide the movement of the vehicle through the path tree. However, these methods are problematic and do not produce very good paths. Augmenting the potential-field methods by randomly branching to different parts of the path tree improves the path-length performance, but still not to completely satisfactory levels. The final two methods are based on the path-length performance.

Key concepts: Motion planning, Path (computing), Point (geometry), Computer science, Tree (set theory), Any-angle path planning, Plan (archaeology), Mathematical optimization

Related papers

Back to paper searchBrowse research topicsOriginal source
Path Planning for Sensing Multiple Targets from an Aircraft — Research Paper | ScholarLens