2021Unpublished venueRequires access

One Moose, Two Moose, Three Fields, More?

Daniel Ashlock, Joseph Alexander Brown, Sheridan Houghten, Munir Makhmutov

Open publisher page 1 citations

Abstract

This study introduces a new game that models competition in foraging behavior. Two moose decide, in each time period, which of three foraging areas to visit. Moose in the same foraging area fight, gaining no forage and also damaging some forage during their conflict. Moose alone in a foraging area eat, with the forage in each field being replenished with a logistic growth model. This creates a relatively complex game with a rich strategy space in which the moose try to maximize their forage intake. The game is a coordination game, as the moose try to avoid conflict which does not maximize forage intake. The paper reports the results of two student competitions at Innopolis University and performs agent evolution to verify the existence of a rich strategy space for the game.

About this research paper

What this paper is about

This study introduces a new game that models competition in foraging behavior. Two moose decide, in each time period, which of three foraging areas to visit. Moose in the same foraging area fight, gaining no forage and also damaging some forage during their conflict. Moose alone in a foraging area eat, with the forage in each field being replenished with a logistic growth model. This creates a relatively complex game with a rich strategy space in which the moose try to maximize their forage intake. The game is a coordination game, as the moose try to avoid conflict which does not maximize forage intake. The paper reports the results of two student competitions at Innopolis University and performs agent evolution to verify the existence of a rich strategy space for the game.

Why it matters

OpenAlex reports 1 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

This study introduces a new game that models competition in foraging behavior. Two moose decide, in each time period, which of three foraging areas to visit. Moose in the same foraging area fight, gaining no forage and also damaging some forage during their conflict. Moose alone in a foraging area eat, with the forage in each field being replenished with a logistic growth model. This creates a relatively complex game with a rich strategy space in which the moose try to maximize their forage intake. The game is a coordination game, as the moose try to avoid conflict which does not maximize forage intake. The paper reports the results of two student competitions at Innopolis University and performs agent evolution to verify the existence of a rich strategy space for the game.

Key concepts: Foraging, Forage, Competition (biology), Optimal foraging theory, Geography, Computer science, Ecology, Biology

Related papers

Back to paper searchBrowse research topicsOriginal source
One Moose, Two Moose, Three Fields, More? — Research Paper | ScholarLens