가정환경에서의 Interactive TV에 적합한 Cursor interaction 제안 :PC 마우스와 리모컨의 사례비교를 중심으로
김용기, Sung Woo Kim, 유훈식
Abstract
김용기, Sung Woo Kim, 유훈식
Abstract
Currently, various input devices such as the gesture, the touchpad remote controller and the 3D motion pointing remote controller are introduced for interactive TVs proposed by various TV providers including Samsung, LG, Google and Apple. As more complicated TV information structures and similar functions to PCs were provided, the cursor interaction has been selected as PCs to control TVs remotely. However, different measures have been selected for interactions so that such variety for input device is resulted. Furthermore, providers composed an interaction adequate for each input device. Such attempts have been natural approaches fully utilizing characteristics of input devices while having the limit of consideration started as being focused on input devices. This study compares interaction factors analyzed by selecting mouses, gestures, touch pads and 3D motion pointing devices and focusing on existing input devices and reviews if the identically applied factors differ according to the use behavior of Lean-Forward/Lean-Back. And the study sets the research direction for a proper cursor interaction to behaviors on using TVs.
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Currently, various input devices such as the gesture, the touchpad remote controller and the 3D motion pointing remote controller are introduced for interactive TVs proposed by various TV providers including Samsung, LG, Google and Apple. As more complicated TV information structures and similar functions to PCs were provided, the cursor interaction has been selected as PCs to control TVs remotely. However, different measures have been selected for interactions so that such variety for input device is resulted. Furthermore, providers composed an interaction adequate for each input device. Such attempts have been natural approaches fully utilizing characteristics of input devices while having the limit of consideration started as being focused on input devices. This study compares interaction factors analyzed by selecting mouses, gestures, touch pads and 3D motion pointing devices and focusing on existing input devices and reviews if the identically applied factors differ according to the use behavior of Lean-Forward/Lean-Back. And the study sets the research direction for a proper cursor interaction to behaviors on using TVs.
Key concepts: Cursor (databases), Gesture, Touchpad, Input device, Computer science, Human–computer interaction, Controller (irrigation), Input method