2021•Scientific Bulletin of Naval AcademyOpen access

Perspectives on advanced and basic engineering technologies

Cătălin Silviu Nuțu

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Abstract

After presenting in the Introduction the goals of the paper, in its second section the paper is presenting and summarizing important features and details about the professional engineering software programs such as CAD, CAM, CIM, CFD, their advantages and downsides and how they have been used and have been helpful until now. In the second section of the paper, the computer games exhibiting the construction’s feature are presented and how they are impacting the today’s children’s lives. In the last section, the paper draws conclusions about the products of the game industry in general, its possible evolution and also about the engineering technologies in particular and brings the software programs in relationship with the nowadays’ advanced technologies: Artificial Intelligence (AI), big data, block chain technology, 3D printing, Virtual Reality (VR) and Internet of Things (IoT).

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What this paper is about

After presenting in the Introduction the goals of the paper, in its second section the paper is presenting and summarizing important features and details about the professional engineering software programs such as CAD, CAM, CIM, CFD, their advantages and downsides and how they have been used and have been helpful until now. In the second section of the paper, the computer games exhibiting the construction’s feature are presented and how they are impacting the today’s children’s lives. In the last section, the paper draws conclusions about the products of the game industry in general, its possible evolution and also about the engineering technologies in particular and brings the software programs in relationship with the nowadays’ advanced technologies: Artificial Intelligence (AI), big data, block chain technology, 3D printing, Virtual Reality (VR) and Internet of Things (IoT).

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Available abstract

After presenting in the Introduction the goals of the paper, in its second section the paper is presenting and summarizing important features and details about the professional engineering software programs such as CAD, CAM, CIM, CFD, their advantages and downsides and how they have been used and have been helpful until now. In the second section of the paper, the computer games exhibiting the construction’s feature are presented and how they are impacting the today’s children’s lives. In the last section, the paper draws conclusions about the products of the game industry in general, its possible evolution and also about the engineering technologies in particular and brings the software programs in relationship with the nowadays’ advanced technologies: Artificial Intelligence (AI), big data, block chain technology, 3D printing, Virtual Reality (VR) and Internet of Things (IoT).

Key concepts: Section (typography), Software, Internet of Things, Computer science, Engineering, The Internet, Big data, Software engineering

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