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The portrait of masculinity in video game Call of Duty: Modern Warfare 3 / Kurnia Hartana al Ilmi

Al Ilmi, Kurnia Hartana

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Abstract

ABSTRACT Al Ilmi Kurnia Hartana. 2017. The Portrait of Masculinity in Video Game Call of Duty Modern Warfare 3. Thesis Department of English Faculty of Letters UniversitasNegeri Malang. Advisor I Drs. Kukuh Prayitno Subagyo M.A. Advisor II Inayatul Fariha S.S M.A. Keywords Hegemonic Masculinity Film Studies Modern Warfare 3 Videogame contributed many ideas about men and masculinity. As a popular media video games have the potential to deeply influence the gamers. Most notably they carry messages about gender identity and can transmit them to the media consumers. By all merits and accounts video games are a potential agent of socialization into hegemonic masculinity. In society people expect men to have the same standard resulting in gender roles and stereotypes on men and their masculinity. Commonly a male character is naturally described as an active individual and often portrayed as a leader or a hero. To make it real a male character is described in detail about his physical appearance emotional and social interaction. This research is trying to analyze the hegemonic masculinity aspect that is portrayed in video game Call of Duty Modern Warfare 3 . In other word the study itself will explore the heroism masculinity leadership violence and crime aspects carried out by the players and how they convey those aspects in video game. The results of the study show that first there is a masculine mode of management characterized by qualities such as competitiveness hierarchial authority high control for the leader and unemotional and analytic problem solving. Second the military has a great influence in shaping the concept of masculinity. Third being a hero is related with masculinity since it requires action aggressiveness risk and might be dead. So the male body is seen as more suitable to perform heroic action. As the conclusion video game Call of Duty Modern Warfare 3 has strong relationship with masculinity and violence aspect but it does not mean that violence becomes the ultimate proof that a man is masculine.Masculinity itself never forces man to be a bad being instead the oversimplifying of society s expectation and its exaggerating practice are the one that causes all the commotion that men are equal to violence. Although becoming violent is not the best way for male to show their masculinity and in some cases it is avoided. Different individual lives in different environment. That is why the way male shows masculinity is varied.

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ABSTRACT Al Ilmi Kurnia Hartana. 2017. The Portrait of Masculinity in Video Game Call of Duty Modern Warfare 3. Thesis Department of English Faculty of Letters UniversitasNegeri Malang. Advisor I Drs. Kukuh Prayitno Subagyo M.A. Advisor II Inayatul Fariha S.S M.A. Keywords Hegemonic Masculinity Film Studies Modern Warfare 3 Videogame contributed many ideas about men and masculinity. As a popular media video games have the potential to deeply influence the gamers. Most notably they carry messages about gender identity and can transmit them to the media consumers. By all merits and accounts video games are a potential agent of socialization into hegemonic masculinity. In society people expect men to have the same standard resulting in gender roles and stereotypes on men and their masculinity. Commonly a male character is naturally described as an active individual and often portrayed as a leader or a hero. To make it real a male character is described in detail about his physical appearance emotional and social interaction. This research is trying to analyze the hegemonic masculinity aspect that is portrayed in video game Call of Duty Modern Warfare 3 . In other word the study itself will explore the heroism masculinity leadership violence and crime aspects carried out by the players and how they convey those aspects in video game. The results of the study show that first there is a masculine mode of management characterized by qualities such as competitiveness hierarchial authority high control for the leader and unemotional and analytic problem solving. Second the military has a great influence in shaping the concept of masculinity. Third being a hero is related with masculinity since it requires action aggressiveness risk and might be dead. So the male body is seen as more suitable to perform heroic action. As the conclusion video game Call of Duty Modern Warfare 3 has strong relationship with masculinity and violence aspect but it does not mean that violence becomes the ultimate proof that a man is masculine.Masculinity itself never forces man to be a bad being instead the oversimplifying of society s expectation and its exaggerating practice are the one that causes all the commotion that men are equal to violence. Although becoming violent is not the best way for male to show their masculinity and in some cases it is avoided. Different individual lives in different environment. That is why the way male shows masculinity is varied.

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ABSTRACT Al Ilmi Kurnia Hartana. 2017. The Portrait of Masculinity in Video Game Call of Duty Modern Warfare 3. Thesis Department of English Faculty of Letters UniversitasNegeri Malang. Advisor I Drs. Kukuh Prayitno Subagyo M.A. Advisor II Inayatul Fariha S.S M.A. Keywords Hegemonic Masculinity Film Studies Modern Warfare 3 Videogame contributed many ideas about men and masculinity. As a popular media video games have the potential to deeply influence the gamers. Most notably they carry messages about gender identity and can transmit them to the media consumers. By all merits and accounts video games are a potential agent of socialization into hegemonic masculinity. In society people expect men to have the same standard resulting in gender roles and stereotypes on men and their masculinity. Commonly a male character is naturally described as an active individual and often portrayed as a leader or a hero. To make it real a male character is described in detail about his physical appearance emotional and social interaction. This research is trying to analyze the hegemonic masculinity aspect that is portrayed in video game Call of Duty Modern Warfare 3 . In other word the study itself will explore the heroism masculinity leadership violence and crime aspects carried out by the players and how they convey those aspects in video game. The results of the study show that first there is a masculine mode of management characterized by qualities such as competitiveness hierarchial authority high control for the leader and unemotional and analytic problem solving. Second the military has a great influence in shaping the concept of masculinity. Third being a hero is related with masculinity since it requires action aggressiveness risk and might be dead. So the male body is seen as more suitable to perform heroic action. As the conclusion video game Call of Duty Modern Warfare 3 has strong relationship with masculinity and violence aspect but it does not mean that violence becomes the ultimate proof that a man is masculine.Masculinity itself never forces man to be a bad being instead the oversimplifying of society s expectation and its exaggerating practice are the one that causes all the commotion that men are equal to violence. Although becoming violent is not the best way for male to show their masculinity and in some cases it is avoided. Different individual lives in different environment. That is why the way male shows masculinity is varied.

Key concepts: Masculinity, Hegemonic masculinity, Duty, Portrait, Video game, Socialization, Sociology, Psychology

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