What is Client-Server System: Architecture, Issues and Challenge of Client -Server System (Review)
Sawsan Ali Hamid, Rana Alaudeen Abdulrahman, Ruaa Ali Khamees
Abstract
Sawsan Ali Hamid, Rana Alaudeen Abdulrahman, Ruaa Ali Khamees
Abstract
Client–server system is type of client server computing. Clients and servers can work between different computers that are networked together. Usually Client is Personal computer that requests and uses a service while Server is a Computer may be is pc or mini mainframe that provides a service. So the major architecture of client–server system is client, server and n-tier that is a model which has two types in its system which is called two tier systems. This is between client and the server who shares. There is also three tier system which has three types of sharing and interfering materials among the servers and now used multiple tier. The future generation is going to have modern technology so this paper focus on two new technology which used client s-server system for example point of sale (POS) and Massively Multiplayer Online Game (MMOG).And this example can be regard it advantage of client –server system on the hand, this system has some issues for instance security, interoperability, reusability and finally performance.
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Client–server system is type of client server computing. Clients and servers can work between different computers that are networked together. Usually Client is Personal computer that requests and uses a service while Server is a Computer may be is pc or mini mainframe that provides a service. So the major architecture of client–server system is client, server and n-tier that is a model which has two types in its system which is called two tier systems. This is between client and the server who shares. There is also three tier system which has three types of sharing and interfering materials among the servers and now used multiple tier. The future generation is going to have modern technology so this paper focus on two new technology which used client s-server system for example point of sale (POS) and Massively Multiplayer Online Game (MMOG).And this example can be regard it advantage of client –server system on the hand, this system has some issues for instance security, interoperability, reusability and finally performance.
Key concepts: Client–server model, Computer science, Fat client, Server, Client, Server farm, Application server, Remote evaluation