2021•RePEc: Research Papers in EconomicsOpen access

Algorithmic Collusion with Imperfect Monitoring

Emilio Calvano, Giacomo Calzolari, Vincenzo Denicolò, Sergio Pastorello

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Abstract

We show that if they are allowed enough time to complete the learning, Q-learning algorithms can learn to collude in an environment with imperfect monitoring adapted from Green and Porter (1984), without having been instructed to do so, and without communicating with one another. Collusion is sustained by punishments that take the form of "price wars" triggered by the observation of low prices. The punishments have a finite duration, being harsher initially and then gradually fading away. Such punishments are triggered both by deviations and by adverse demand shocks.

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What this paper is about

We show that if they are allowed enough time to complete the learning, Q-learning algorithms can learn to collude in an environment with imperfect monitoring adapted from Green and Porter (1984), without having been instructed to do so, and without communicating with one another. Collusion is sustained by punishments that take the form of "price wars" triggered by the observation of low prices. The punishments have a finite duration, being harsher initially and then gradually fading away. Such punishments are triggered both by deviations and by adverse demand shocks.

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Available abstract

We show that if they are allowed enough time to complete the learning, Q-learning algorithms can learn to collude in an environment with imperfect monitoring adapted from Green and Porter (1984), without having been instructed to do so, and without communicating with one another. Collusion is sustained by punishments that take the form of "price wars" triggered by the observation of low prices. The punishments have a finite duration, being harsher initially and then gradually fading away. Such punishments are triggered both by deviations and by adverse demand shocks.

Key concepts: Collusion, Imperfect, Duration (music), Computer science, Economics, Repeated game, Microeconomics, Computer security

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