2005•HAL - CNAMRequires access

Game Theory and video game, a new approach of game theory to analyze and conceive game systems

Emmanuel Guardiola, Stéphane Natkin

Open publisher page 6 citations

Abstract

Numerous authors have tried to use game theory as a tool for computer game design. These works recall generally some basic concepts of the Neuman Mogenstern game analysis (payoff matrix, finite zero-sum game, dominant and mixed strategy) and show how to model and interpret some simple gameplay situation. In this paper we consider solo games (one player against the computer) and we take the point of view of the game analyst or the game designer. Game theory is either used to understand the gameplay or to build a gameplay. In this case game theory hypothesis are never met: the computer has all the knowledge and is in charge to disclose the game rules to the player according to a driven progression scheme. But we show that, as the game designer is the creator of the universe of the game, he can choose the rules and the payoff matrices and the laws of the video game universe, that game theory can be a power full tool. We illustrate this point of view on the game Ninja Gaiden.

About this research paper

What this paper is about

Numerous authors have tried to use game theory as a tool for computer game design. These works recall generally some basic concepts of the Neuman Mogenstern game analysis (payoff matrix, finite zero-sum game, dominant and mixed strategy) and show how to model and interpret some simple gameplay situation. In this paper we consider solo games (one player against the computer) and we take the point of view of the game analyst or the game designer. Game theory is either used to understand the gameplay or to build a gameplay. In this case game theory hypothesis are never met: the computer has all the knowledge and is in charge to disclose the game rules to the player according to a driven progression scheme. But we show that, as the game designer is the creator of the universe of the game, he can choose the rules and the payoff matrices and the laws of the video game universe, that game theory can be a power full tool. We illustrate this point of view on the game Ninja Gaiden.

Why it matters

OpenAlex reports 6 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

Numerous authors have tried to use game theory as a tool for computer game design. These works recall generally some basic concepts of the Neuman Mogenstern game analysis (payoff matrix, finite zero-sum game, dominant and mixed strategy) and show how to model and interpret some simple gameplay situation. In this paper we consider solo games (one player against the computer) and we take the point of view of the game analyst or the game designer. Game theory is either used to understand the gameplay or to build a gameplay. In this case game theory hypothesis are never met: the computer has all the knowledge and is in charge to disclose the game rules to the player according to a driven progression scheme. But we show that, as the game designer is the creator of the universe of the game, he can choose the rules and the payoff matrices and the laws of the video game universe, that game theory can be a power full tool. We illustrate this point of view on the game Ninja Gaiden.

Key concepts: Game theory, Computer science, Video game, Game design, Simulations and games in economics education, Video game design, Non-cooperative game, Game art design

Related papers

Back to paper searchBrowse research topicsOriginal source
Game Theory and video game, a new approach of game theory to analyze and conceive game systems — Research Paper | ScholarLens