IMPROVING HUMAN FEELINGS BY USING SWING CHAIR SYNCHRONIZED WITH MOVING PICTURE
Kazuhiro Koshi, Ryo MORITA, Shinji Tasaki, Kimiyasu Kiyota, Hiroaki Koga
Abstract
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Kazuhiro Koshi, Ryo MORITA, Shinji Tasaki, Kimiyasu Kiyota, Hiroaki Koga
Abstract
Open-access reader
This paper describes effect for human feelings by using a swing chair synchronized with moving pictures. The relations between human KANSEI and swing angles, pitching and rolling, were examined by using the swing chair and the moving pictures. The 12 KANSEI factors were measured under the conditions of various swing parameters: swing frequency, swing angle of swing chair, and swing angle of screen image. Feelings of powerful and interest were increased as the swing angle and the swing frequency of the swing chair become higher. Furthermore, by adding smaller swing angle of the swing chair, the powerful and the interest feelings were increased.
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This paper describes effect for human feelings by using a swing chair synchronized with moving pictures. The relations between human KANSEI and swing angles, pitching and rolling, were examined by using the swing chair and the moving pictures. The 12 KANSEI factors were measured under the conditions of various swing parameters: swing frequency, swing angle of swing chair, and swing angle of screen image. Feelings of powerful and interest were increased as the swing angle and the swing frequency of the swing chair become higher. Furthermore, by adding smaller swing angle of the swing chair, the powerful and the interest feelings were increased.
Key concepts: Swing, Feeling, Computer science, Simulation, Psychology, Engineering, Social psychology, Mechanical engineering