Modeling competitive situations
David M. Kreps
Abstract
David M. Kreps
Abstract
This chapter studies how competitive situations are conventionally modeled in noncooperative game theory. It uses two sorts or forms of models: the so-called extensive form game and the normal or strategic form game. An extensive form representation of a noncooperative game is composed of the following list of items: a list of players; a game tree; an assignment of decision nodes to players or to nature; lists of actions available at each decision node and a correspondence between immediate successors of each decision node and available actions; information sets; an assignment of payoffs for each player to terminal nodes; and probability assessments over the initial nodes and over the actions at any node that is assigned to nature. There is no single way to proceed in general from a normal form game to a corresponding extensive form game. In one obvious extensive form, the players all choose complete strategies simultaneously, but often other extensive forms could be constructed from a given normal form.
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This chapter studies how competitive situations are conventionally modeled in noncooperative game theory. It uses two sorts or forms of models: the so-called extensive form game and the normal or strategic form game. An extensive form representation of a noncooperative game is composed of the following list of items: a list of players; a game tree; an assignment of decision nodes to players or to nature; lists of actions available at each decision node and a correspondence between immediate successors of each decision node and available actions; information sets; an assignment of payoffs for each player to terminal nodes; and probability assessments over the initial nodes and over the actions at any node that is assigned to nature. There is no single way to proceed in general from a normal form game to a corresponding extensive form game. In one obvious extensive form, the players all choose complete strategies simultaneously, but often other extensive forms could be constructed from a given normal form.
Key concepts: Game tree, Extensive-form game, Mathematical economics, Non-cooperative game, Repeated game, Node (physics), Game theory, Computer science