2021•IEEE Transactions on Vehicular TechnologyOpen access

Tracking of Interaction Points for Improved Dynamic Ray Tracing

Florian Quatresooz, Simon Demey, Claude Oestges

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Abstract

Ray tracing is a powerful tool to obtain deterministic and dynamic descriptions of communication channels. However, performing ray tracing simulations at each discrete time instant is computationally expensive. Instead, a new approach is proposed to extrapolate results obtained from a single ray tracing simulation. It relies on the geometric tracking of interaction points (i.e. reflection or diffraction points), enabling analytical or numerical predictions of the evolution of any ray identified during an initial ray tracing simulation. The performance of this new approach is studied on several canonical vehicle-to-vehicle configurations, as part of a statistical study. Focus is also given to the time horizon during which dynamic ray tracing is possible, related to the lifetime of the main rays. This time horizon can be directly estimated based on the knowledge of the geometry and its evolution. It is found to be the main parameter influencing the accuracy and the computational gain of the presented approach.

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What this paper is about

Ray tracing is a powerful tool to obtain deterministic and dynamic descriptions of communication channels. However, performing ray tracing simulations at each discrete time instant is computationally expensive. Instead, a new approach is proposed to extrapolate results obtained from a single ray tracing simulation. It relies on the geometric tracking of interaction points (i.e. reflection or diffraction points), enabling analytical or numerical predictions of the evolution of any ray identified during an initial ray tracing simulation. The performance of this new approach is studied on several canonical vehicle-to-vehicle configurations, as part of a statistical study. Focus is also given to the time horizon during which dynamic ray tracing is possible, related to the lifetime of the main rays. This time horizon can be directly estimated based on the knowledge of the geometry and its evolution. It is found to be the main parameter influencing the accuracy and the computational gain of the presented approach.

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Available abstract

Ray tracing is a powerful tool to obtain deterministic and dynamic descriptions of communication channels. However, performing ray tracing simulations at each discrete time instant is computationally expensive. Instead, a new approach is proposed to extrapolate results obtained from a single ray tracing simulation. It relies on the geometric tracking of interaction points (i.e. reflection or diffraction points), enabling analytical or numerical predictions of the evolution of any ray identified during an initial ray tracing simulation. The performance of this new approach is studied on several canonical vehicle-to-vehicle configurations, as part of a statistical study. Focus is also given to the time horizon during which dynamic ray tracing is possible, related to the lifetime of the main rays. This time horizon can be directly estimated based on the knowledge of the geometry and its evolution. It is found to be the main parameter influencing the accuracy and the computational gain of the presented approach.

Key concepts: Ray tracing (physics), Distributed ray tracing, Tracing, Beam tracing, Tracking (education), Focus (optics), Computer science, Algorithm

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