2014•理论物理通讯:英文版Requires access

Punishment Mechanism with Self-Adjusting Rules in Spatial Voluntary Public Goods Games

吴中伟, 许照锦, 张连众

Open publisher page 0 citations

Abstract

The phenomena of cooperation in animal and human society are ubiquitous, but the selfish outcome that no player contributes to the public good will lead to the tragedy of the commons. The recent research shows that high punishment can improve the cooperation of the population. In this paper, we introduce a punishment mechanism into spatial voluntary public goods games with every individual only knowing his own payoff in each round. Using the self-adjusting rules, we find that the different cost for punishment can lead to different effects on the voluntary public goods games. Especially, when the cost for punishment is decreased, a higher contribution region will appear in the case of low r value. It means even for the low r value, individuals can form the contributing groups in large quantities to produce a more efficient outcome than that in moderate r value. In addition, we also find the players’ memory can have effects on the average outcome of the population.

About this research paper

What this paper is about

The phenomena of cooperation in animal and human society are ubiquitous, but the selfish outcome that no player contributes to the public good will lead to the tragedy of the commons. The recent research shows that high punishment can improve the cooperation of the population. In this paper, we introduce a punishment mechanism into spatial voluntary public goods games with every individual only knowing his own payoff in each round. Using the self-adjusting rules, we find that the different cost for punishment can lead to different effects on the voluntary public goods games. Especially, when the cost for punishment is decreased, a higher contribution region will appear in the case of low r value. It means even for the low r value, individuals can form the contributing groups in large quantities to produce a more efficient outcome than that in moderate r value. In addition, we also find the players’ memory can have effects on the average outcome of the population.

Why it matters

A significance statement is not available in the OpenAlex record.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

The phenomena of cooperation in animal and human society are ubiquitous, but the selfish outcome that no player contributes to the public good will lead to the tragedy of the commons. The recent research shows that high punishment can improve the cooperation of the population. In this paper, we introduce a punishment mechanism into spatial voluntary public goods games with every individual only knowing his own payoff in each round. Using the self-adjusting rules, we find that the different cost for punishment can lead to different effects on the voluntary public goods games. Especially, when the cost for punishment is decreased, a higher contribution region will appear in the case of low r value. It means even for the low r value, individuals can form the contributing groups in large quantities to produce a more efficient outcome than that in moderate r value. In addition, we also find the players’ memory can have effects on the average outcome of the population.

Key concepts: Tragedy of the commons, Punishment (psychology), Public good, Outcome (game theory), Public goods game, Population, Microeconomics, Value (mathematics)

Related papers

Back to paper searchBrowse research topicsOriginal source
Punishment Mechanism with Self-Adjusting Rules in Spatial Voluntary Public Goods Games — Research Paper | ScholarLens