Efficient Interactive Proofs for Linear Algebra
Graham Cormode, Chris Hickey
Abstract
Open-access reader
Graham Cormode, Chris Hickey
Abstract
Open-access reader
Motivated by the growth in outsourced data analysis, we describe methods for verifying basic linear algebra operations performed by a cloud service without having to recalculate the entire result. We provide novel protocols in the streaming setting for inner product, matrix multiplication and vector-matrix-vector multiplication where the number of rounds of interaction can be adjusted to tradeoff space, communication, and duration of the protocol. Previous work suggests that the costs of these interactive protocols are optimized by choosing O(log n) rounds. However, we argue that we can reduce the number of rounds without incurring a significant time penalty by considering the total end-to-end time, so fewer rounds and larger messages are preferable. We confirm this claim with an experimental study that shows that a constant number of rounds gives the fastest protocol.
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Motivated by the growth in outsourced data analysis, we describe methods for verifying basic linear algebra operations performed by a cloud service without having to recalculate the entire result. We provide novel protocols in the streaming setting for inner product, matrix multiplication and vector-matrix-vector multiplication where the number of rounds of interaction can be adjusted to tradeoff space, communication, and duration of the protocol. Previous work suggests that the costs of these interactive protocols are optimized by choosing O(log n) rounds. However, we argue that we can reduce the number of rounds without incurring a significant time penalty by considering the total end-to-end time, so fewer rounds and larger messages are preferable. We confirm this claim with an experimental study that shows that a constant number of rounds gives the fastest protocol.
Key concepts: Matrix multiplication, Linear algebra, Multiplication (music), Computer science, Mathematical proof, Protocol (science), Constant (computer programming), Product (mathematics)