2014International Journal of Innovative Research in Science Engineering and TechnologyRequires access

Efficient Data Broadcast Using One-To-All andAll-To-All Broadcast Algorithm In WirelessNetworks

Steffy Vetha J

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Abstract

Broadcast communication is a key requirement for WSNs Broadcast communication, which forms the basis of all communication in wireless networks. In multihop wireless networks, however, interference at a node due to simultaneous transmissions from its neighbors makes it important to design a minimumlatency broadcast algorithm, which is known to be NPcomplete. A simple 12-approximation algorithm for the one-to-all broadcast problem that improves latency Problem in the one-to-all broadcast algorithm. This leads to better performance with a collision free broadcasting. The all-to-all broadcast crisis where each node sends its own message to all other nodes. For all-to-all broadcasting the performance is improved by using Collect and Distribute, Interleaved Collect and Distribute algorithm. The message transmission in the wireless network using one-to-all and all-to-all broadcast algorithm gives best result. But it is not enough for very large multihop networks, so in future it can be implemented for very large multihop networks in efficient manner to reduce latency and collision-free and to find the latency time in wireless networks.

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What this paper is about

Broadcast communication is a key requirement for WSNs Broadcast communication, which forms the basis of all communication in wireless networks. In multihop wireless networks, however, interference at a node due to simultaneous transmissions from its neighbors makes it important to design a minimumlatency broadcast algorithm, which is known to be NPcomplete. A simple 12-approximation algorithm for the one-to-all broadcast problem that improves latency Problem in the one-to-all broadcast algorithm. This leads to better performance with a collision free broadcasting. The all-to-all broadcast crisis where each node sends its own message to all other nodes. For all-to-all broadcasting the performance is improved by using Collect and Distribute, Interleaved Collect and Distribute algorithm. The message transmission in the wireless network using one-to-all and all-to-all broadcast algorithm gives best result. But it is not enough for very large multihop networks, so in future it can be implemented for very large multihop networks in efficient manner to reduce latency and collision-free and to find the latency time in wireless networks.

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Available abstract

Broadcast communication is a key requirement for WSNs Broadcast communication, which forms the basis of all communication in wireless networks. In multihop wireless networks, however, interference at a node due to simultaneous transmissions from its neighbors makes it important to design a minimumlatency broadcast algorithm, which is known to be NPcomplete. A simple 12-approximation algorithm for the one-to-all broadcast problem that improves latency Problem in the one-to-all broadcast algorithm. This leads to better performance with a collision free broadcasting. The all-to-all broadcast crisis where each node sends its own message to all other nodes. For all-to-all broadcasting the performance is improved by using Collect and Distribute, Interleaved Collect and Distribute algorithm. The message transmission in the wireless network using one-to-all and all-to-all broadcast algorithm gives best result. But it is not enough for very large multihop networks, so in future it can be implemented for very large multihop networks in efficient manner to reduce latency and collision-free and to find the latency time in wireless networks.

Key concepts: Atomic broadcast, Computer science, Computer network, Broadcast radiation, Broadcasting (networking), Broadcast communication network, Multimedia Broadcast Multicast Service, Broadcast domain

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