2020Proceedings of the Human Factors and Ergonomics Society Annual MeetingRequires access

Pros and Cons of A VR-based Flight Training Simulator; Empirical Evaluations by Student and Instructor Pilots

Chang-Geun Oh

Open publisher page 13 citations

Abstract

A medium-fidelity virtual reality (VR) flight simulator was developed to evaluate how aircraft pilots perceived simulated flights in the VR environment compared with conventional mockup-based simulators. In Experiment 1, student and instructor pilots conducted ten repeating flights in the simulator. Three extreme flight conditions were created, and participants rated perceptions of the extreme flights using multiple criteria. In Experiment 2, pilots manipulated G1000 electronic cockpit systems in the simulator during three repeating simulated flights and were asked to rate their perceptions of the manual controls. Participants perceived that the VR simulator was similar to or better than conventional simulators for all given Experiment 1 criteria and found that repetition made the operations easier. However, manipulating electronic cockpit systems was still not considered better than using conventional simulators, even though it became easier by repetition. Participants liked the 360-degree angle of visibility in the VR environment.

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What this paper is about

A medium-fidelity virtual reality (VR) flight simulator was developed to evaluate how aircraft pilots perceived simulated flights in the VR environment compared with conventional mockup-based simulators. In Experiment 1, student and instructor pilots conducted ten repeating flights in the simulator. Three extreme flight conditions were created, and participants rated perceptions of the extreme flights using multiple criteria. In Experiment 2, pilots manipulated G1000 electronic cockpit systems in the simulator during three repeating simulated flights and were asked to rate their perceptions of the manual controls. Participants perceived that the VR simulator was similar to or better than conventional simulators for all given Experiment 1 criteria and found that repetition made the operations easier. However, manipulating electronic cockpit systems was still not considered better than using conventional simulators, even though it became easier by repetition. Participants liked the 360-degree angle of visibility in the VR environment.

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OpenAlex reports 13 citations for this work. Citation counts describe recorded attention and do not establish research quality.

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Available abstract

A medium-fidelity virtual reality (VR) flight simulator was developed to evaluate how aircraft pilots perceived simulated flights in the VR environment compared with conventional mockup-based simulators. In Experiment 1, student and instructor pilots conducted ten repeating flights in the simulator. Three extreme flight conditions were created, and participants rated perceptions of the extreme flights using multiple criteria. In Experiment 2, pilots manipulated G1000 electronic cockpit systems in the simulator during three repeating simulated flights and were asked to rate their perceptions of the manual controls. Participants perceived that the VR simulator was similar to or better than conventional simulators for all given Experiment 1 criteria and found that repetition made the operations easier. However, manipulating electronic cockpit systems was still not considered better than using conventional simulators, even though it became easier by repetition. Participants liked the 360-degree angle of visibility in the VR environment.

Key concepts: Cockpit, Flight simulator, Simulation, Simulator sickness, Flight training, Visibility, Computer science, Virtual reality

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Pros and Cons of A VR-based Flight Training Simulator; Empirical Evaluations by Student and Instructor Pilots — Research Paper | ScholarLens