2020•International Journal of Fashion Design Technology and EducationRequires access

A framework for incorporating virtual fitting into the costume design and production process

Anne Porterfield, Traci A. M. Lamar

Open publisher page 13 citations

Abstract

The process of designing and making costumes for the performing arts is highly collaborative, involving costume designers, directors, costume makers, and performers. Communication across the costume design and production process requires that these participants interact with both 2D and 3D representations of costumes in the forms of design drawings, muslin drapes, and prototypes. This qualitative investigation examined integrating three dimensional (3D) apparel simulation into costume design and production to enhance communication. Data were collected in two concurrent phases, (a) interviews with experts (n = 7) and (b) virtual fittings with costume designers (n = 5) and makers (n = 5). A preliminary framework was developed through analysis of expert interview responses. Then, insights from the virtual fittings were integrated to establish the final Costume Design and Production Process Framework (CDPPF). Results clarify opportunities for simulation and virtual fitting in the costume development process and highlight the importance of training and simulation accuracy to successful implementation.

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What this paper is about

The process of designing and making costumes for the performing arts is highly collaborative, involving costume designers, directors, costume makers, and performers. Communication across the costume design and production process requires that these participants interact with both 2D and 3D representations of costumes in the forms of design drawings, muslin drapes, and prototypes. This qualitative investigation examined integrating three dimensional (3D) apparel simulation into costume design and production to enhance communication. Data were collected in two concurrent phases, (a) interviews with experts (n = 7) and (b) virtual fittings with costume designers (n = 5) and makers (n = 5). A preliminary framework was developed through analysis of expert interview responses. Then, insights from the virtual fittings were integrated to establish the final Costume Design and Production Process Framework (CDPPF). Results clarify opportunities for simulation and virtual fitting in the costume development process and highlight the importance of training and simulation accuracy to successful implementation.

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Available abstract

The process of designing and making costumes for the performing arts is highly collaborative, involving costume designers, directors, costume makers, and performers. Communication across the costume design and production process requires that these participants interact with both 2D and 3D representations of costumes in the forms of design drawings, muslin drapes, and prototypes. This qualitative investigation examined integrating three dimensional (3D) apparel simulation into costume design and production to enhance communication. Data were collected in two concurrent phases, (a) interviews with experts (n = 7) and (b) virtual fittings with costume designers (n = 5) and makers (n = 5). A preliminary framework was developed through analysis of expert interview responses. Then, insights from the virtual fittings were integrated to establish the final Costume Design and Production Process Framework (CDPPF). Results clarify opportunities for simulation and virtual fitting in the costume development process and highlight the importance of training and simulation accuracy to successful implementation.

Key concepts: Costume design, Clothing, Process (computing), Production (economics), Engineering design process, Computer science, Fashion design, Design process

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