The Use of Mobile Technology in Learning With Online and Offline Systems
Munoto Munoto, Meini Sondang Sumbawati, Satriana Fitri Mustika Sari
Abstract
Open-access reader
Munoto Munoto, Meini Sondang Sumbawati, Satriana Fitri Mustika Sari
Abstract
Open-access reader
Mobile phones can be functionalized in the process of learning using cellular devices and computing systems. The present study aims to (1) develop mobile learning applications and (2) find out student responses in the learning process using m-learning. This research used the 4D model (defining, designing, developing, and disseminating) written by Thiagarajan. Validation used a questionnaire to collect data, while effectiveness was revealed through student responses that took part in m-learning. The results showed 1) the application used in e-learning learning was very valid (> 85%), and 2) research subjects (two classes) provided very positive feedback (> 85%). It means that the mobile learning application developed is feasible to use because it has high validity and is able to increase students' positive responses. This study reveals that mobile learning applications can have a positive impact on student learning outcomes in the future.
OpenAlex reports 11 citations for this work. Citation counts describe recorded attention and do not establish research quality.
A contribution statement is not available in the OpenAlex record.
Method details are not available in the OpenAlex metadata.
Findings are not separately available in the OpenAlex metadata.
Limitations are not available in the OpenAlex metadata.
Application details are not available in the OpenAlex metadata.
Mobile phones can be functionalized in the process of learning using cellular devices and computing systems. The present study aims to (1) develop mobile learning applications and (2) find out student responses in the learning process using m-learning. This research used the 4D model (defining, designing, developing, and disseminating) written by Thiagarajan. Validation used a questionnaire to collect data, while effectiveness was revealed through student responses that took part in m-learning. The results showed 1) the application used in e-learning learning was very valid (> 85%), and 2) research subjects (two classes) provided very positive feedback (> 85%). It means that the mobile learning application developed is feasible to use because it has high validity and is able to increase students' positive responses. This study reveals that mobile learning applications can have a positive impact on student learning outcomes in the future.
Key concepts: M-learning, Computer science, Dissemination, Mobile device, Process (computing), Multimedia, Blended learning, Online learning