2020•Unpublished venueRequires access

Research on Automatic Generation Method of Virtual Reality Scene and Design of User Experience Evaluation

Baiqiang Gan, Panli Xia

Open publisher page 2 citations

Abstract

With the continuous development of new technology, large-scale virtual reality scene is widely used in various projects, and virtual reality scene directly affects the running speed and real-time update status, and is also one of the key indicators to determine the user experience. Therefore, in view of the above problems, this paper proposes a crowdsourcing number based on the generation confrontation network model from the design of virtual reality scene according to the driven virtual reality scene automatic generation method, the real scene with human-computer interaction ability is generated to meet the design requirements. By comparing the real model, the real-time rendering model on the computer and the virtual model under the virtual reality system, this paper explores the difference of the evaluation of the design scheme by different prototype modes, and studies the cognitive differences and experience differences of the users. The experimental results show that the virtual reality evaluation is very close to the real effect in the experience, and the user experience has a certain degree of impact on the scene characters' vision, using behavior and impression provide more reliable evaluation methods, and provide new ideas for creating a scientific and comprehensive virtual reality design evaluation system.

About this research paper

What this paper is about

With the continuous development of new technology, large-scale virtual reality scene is widely used in various projects, and virtual reality scene directly affects the running speed and real-time update status, and is also one of the key indicators to determine the user experience. Therefore, in view of the above problems, this paper proposes a crowdsourcing number based on the generation confrontation network model from the design of virtual reality scene according to the driven virtual reality scene automatic generation method, the real scene with human-computer interaction ability is generated to meet the design requirements. By comparing the real model, the real-time rendering model on the computer and the virtual model under the virtual reality system, this paper explores the difference of the evaluation of the design scheme by different prototype modes, and studies the cognitive differences and experience differences of the users. The experimental results show that the virtual reality evaluation is very close to the real effect in the experience, and the user experience has a certain degree of impact on the scene characters' vision, using behavior and impression provide more reliable evaluation methods, and provide new ideas for creating a scientific and comprehensive virtual reality design evaluation system.

Why it matters

OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

With the continuous development of new technology, large-scale virtual reality scene is widely used in various projects, and virtual reality scene directly affects the running speed and real-time update status, and is also one of the key indicators to determine the user experience. Therefore, in view of the above problems, this paper proposes a crowdsourcing number based on the generation confrontation network model from the design of virtual reality scene according to the driven virtual reality scene automatic generation method, the real scene with human-computer interaction ability is generated to meet the design requirements. By comparing the real model, the real-time rendering model on the computer and the virtual model under the virtual reality system, this paper explores the difference of the evaluation of the design scheme by different prototype modes, and studies the cognitive differences and experience differences of the users. The experimental results show that the virtual reality evaluation is very close to the real effect in the experience, and the user experience has a certain degree of impact on the scene characters' vision, using behavior and impression provide more reliable evaluation methods, and provide new ideas for creating a scientific and comprehensive virtual reality design evaluation system.

Key concepts: Virtual reality, Computer science, Rendering (computer graphics), Human–computer interaction, Crowdsourcing, User experience design, Immersion (mathematics), Key (lock)

Related papers

Back to paper searchBrowse research topicsOriginal source
Research on Automatic Generation Method of Virtual Reality Scene and Design of User Experience Evaluation — Research Paper | ScholarLens