2020Unpublished venueRequires access

Sport in physical education

Stephen Harvey, Matthew Pomeroy

Open publisher page 1 citations

Abstract

In this chapter, we outline how Matt, with the support of Stephen, planned, delivered, and assessed student learning when employing a game-based approach (GBA) to teaching specifically badminton. Matt and Stephen formed a GBA collaborative action research team ( Evans & Light, 2008 ) and collaborated on designing a five-day badminton unit for which collected student learning data in all three domains: psychomotor, cognitive and affective. In the chapter, we share details of the types of GBA tasks Matt did with his students and described how Matt collected his data and the instruments used to do this. The GBA adopted in this project was Teaching Games for Understanding (TGfU; Bunker & Thorpe, 1982 ). In the final part of the chapter Matt reflects on the results he drew from his data collection over the course of the unit. In addition, Matt offers suggestions on how he plans to connect what he did in this unit to other sport teaching in PE units in his curriculum, and how other teachers may go about a similar process to Matt, with or without collaborative action research (CAR), highlighting various tips and traps involved in the process.

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What this paper is about

In this chapter, we outline how Matt, with the support of Stephen, planned, delivered, and assessed student learning when employing a game-based approach (GBA) to teaching specifically badminton. Matt and Stephen formed a GBA collaborative action research team ( Evans & Light, 2008 ) and collaborated on designing a five-day badminton unit for which collected student learning data in all three domains: psychomotor, cognitive and affective. In the chapter, we share details of the types of GBA tasks Matt did with his students and described how Matt collected his data and the instruments used to do this. The GBA adopted in this project was Teaching Games for Understanding (TGfU; Bunker & Thorpe, 1982 ). In the final part of the chapter Matt reflects on the results he drew from his data collection over the course of the unit. In addition, Matt offers suggestions on how he plans to connect what he did in this unit to other sport teaching in PE units in his curriculum, and how other teachers may go about a similar process to Matt, with or without collaborative action research (CAR), highlighting various tips and traps involved in the process.

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Available abstract

In this chapter, we outline how Matt, with the support of Stephen, planned, delivered, and assessed student learning when employing a game-based approach (GBA) to teaching specifically badminton. Matt and Stephen formed a GBA collaborative action research team ( Evans & Light, 2008 ) and collaborated on designing a five-day badminton unit for which collected student learning data in all three domains: psychomotor, cognitive and affective. In the chapter, we share details of the types of GBA tasks Matt did with his students and described how Matt collected his data and the instruments used to do this. The GBA adopted in this project was Teaching Games for Understanding (TGfU; Bunker & Thorpe, 1982 ). In the final part of the chapter Matt reflects on the results he drew from his data collection over the course of the unit. In addition, Matt offers suggestions on how he plans to connect what he did in this unit to other sport teaching in PE units in his curriculum, and how other teachers may go about a similar process to Matt, with or without collaborative action research (CAR), highlighting various tips and traps involved in the process.

Key concepts: Physical education, Psychology, Physical medicine and rehabilitation, Medicine, Mathematics education

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