2020•International Journal of Pattern Recognition and Artificial IntelligenceRequires access

Evolutionary Computation with User’s Preference for Solving Fuzzy Fitness Forecasting Problems

Guangsong Guo, Liangji Chen

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Abstract

Interactive Evolutionary Computation (IEC) is a kind of human–machine interaction calculation method derived from evolutionary computation. The main problem of interactive evolutionary computation is that fitness noise can make evolution direction to deviate from user’s preferences because user’s evaluation has cognitive fluctuations and fatigue. To improve these deficiencies, this paper recommends a fuzzy fitness prediction method based on fuzzy gray model FGM (1,1) with a precise number fitness. First of all, the relationship between fitness noise intensity and the fitness function is proposed. Then, it suggests a linear programming of fuzzy fitness set width under the restriction of minimum noise intensity, which can calculate the fuzzy fitness prediction parameters. Finally, the fuzzy gray model forecasts the fuzzy fitness. The proposed method uses new computation of individual’s dominance relation and crowding distance to realize NSGA–II. The experimental results verify that this method has advantages in improving optimization quality, alleviating user’s fatigue and improving efficiency in exploration.

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What this paper is about

Interactive Evolutionary Computation (IEC) is a kind of human–machine interaction calculation method derived from evolutionary computation. The main problem of interactive evolutionary computation is that fitness noise can make evolution direction to deviate from user’s preferences because user’s evaluation has cognitive fluctuations and fatigue. To improve these deficiencies, this paper recommends a fuzzy fitness prediction method based on fuzzy gray model FGM (1,1) with a precise number fitness. First of all, the relationship between fitness noise intensity and the fitness function is proposed. Then, it suggests a linear programming of fuzzy fitness set width under the restriction of minimum noise intensity, which can calculate the fuzzy fitness prediction parameters. Finally, the fuzzy gray model forecasts the fuzzy fitness. The proposed method uses new computation of individual’s dominance relation and crowding distance to realize NSGA–II. The experimental results verify that this method has advantages in improving optimization quality, alleviating user’s fatigue and improving efficiency in exploration.

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Available abstract

Interactive Evolutionary Computation (IEC) is a kind of human–machine interaction calculation method derived from evolutionary computation. The main problem of interactive evolutionary computation is that fitness noise can make evolution direction to deviate from user’s preferences because user’s evaluation has cognitive fluctuations and fatigue. To improve these deficiencies, this paper recommends a fuzzy fitness prediction method based on fuzzy gray model FGM (1,1) with a precise number fitness. First of all, the relationship between fitness noise intensity and the fitness function is proposed. Then, it suggests a linear programming of fuzzy fitness set width under the restriction of minimum noise intensity, which can calculate the fuzzy fitness prediction parameters. Finally, the fuzzy gray model forecasts the fuzzy fitness. The proposed method uses new computation of individual’s dominance relation and crowding distance to realize NSGA–II. The experimental results verify that this method has advantages in improving optimization quality, alleviating user’s fatigue and improving efficiency in exploration.

Key concepts: Fitness function, Interactive evolutionary computation, Fitness approximation, Evolutionary computation, Fuzzy logic, Computer science, Computation, Evolutionary algorithm

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