2020•Journal of Critical ReviewsOpen access

DEVELOPMENT OF VIRTUAL REALITY-BASED TRAINING ENVIRONMENT FOR BREAKRELEASE MEASUREMENT OF AN INDUSTRIAL FLOUR MILLING PROCESS

Lawrenze Earl Romaguera, Efren Tabuada, Cherry Mae J. Galangque

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Abstract

The fast-growing field of virtual reality is slowly reaching a trend in the field of professional training. With the advent of faster and more powerful Virtual Reality System and their rapidly increasing applications in business sectors are starting to tap into VR to assist them during recruitment, training, and retaining employees with virtual reality simulated environments. By giving new recruits and old hands immersive experiences that seem more like play than work, Virtual Reality System can inject interest and engagement where they may be lacking, helping employees see their jobs in a more positive light. This paper mainly focuses on the development of a virtual-reality based training environment for the break release measurement procedure of an industrialized flour production facility. The methodology is based on the use of flour mill equipment models and virtual reality techniques in order to simulate processes in a safe and immersive virtual environment. The researchers made use of Unity’s game engine platform to handle the physical behavior and responses of the game objects to the user’s interactions and C# to simulate the virtual environment processes together with an HTC Vive VR hardware setup to connect the user to the virtual world.

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What this paper is about

The fast-growing field of virtual reality is slowly reaching a trend in the field of professional training. With the advent of faster and more powerful Virtual Reality System and their rapidly increasing applications in business sectors are starting to tap into VR to assist them during recruitment, training, and retaining employees with virtual reality simulated environments. By giving new recruits and old hands immersive experiences that seem more like play than work, Virtual Reality System can inject interest and engagement where they may be lacking, helping employees see their jobs in a more positive light. This paper mainly focuses on the development of a virtual-reality based training environment for the break release measurement procedure of an industrialized flour production facility. The methodology is based on the use of flour mill equipment models and virtual reality techniques in order to simulate processes in a safe and immersive virtual environment. The researchers made use of Unity’s game engine platform to handle the physical behavior and responses of the game objects to the user’s interactions and C# to simulate the virtual environment processes together with an HTC Vive VR hardware setup to connect the user to the virtual world.

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Available abstract

The fast-growing field of virtual reality is slowly reaching a trend in the field of professional training. With the advent of faster and more powerful Virtual Reality System and their rapidly increasing applications in business sectors are starting to tap into VR to assist them during recruitment, training, and retaining employees with virtual reality simulated environments. By giving new recruits and old hands immersive experiences that seem more like play than work, Virtual Reality System can inject interest and engagement where they may be lacking, helping employees see their jobs in a more positive light. This paper mainly focuses on the development of a virtual-reality based training environment for the break release measurement procedure of an industrialized flour production facility. The methodology is based on the use of flour mill equipment models and virtual reality techniques in order to simulate processes in a safe and immersive virtual environment. The researchers made use of Unity’s game engine platform to handle the physical behavior and responses of the game objects to the user’s interactions and C# to simulate the virtual environment processes together with an HTC Vive VR hardware setup to connect the user to the virtual world.

Key concepts: Virtual reality, Process (computing), Instructional simulation, Virtual machine, Computer science, Human–computer interaction, Field (mathematics), Training (meteorology)

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