2020Pattern Recognition and Image AnalysisRequires access

Graphics Pipeline Evolution Based on Object Shaders

В. В. Краснопрошин, Dzmitry Mazouka

Open publisher page 1 citations

Abstract

Abstract This paper addresses some current problems associated with the development of computer graphics technologies. We propose a possible solution based on the use of object shaders for the further evolution of the graphics pipeline technology. The visualization problem is formalized to generate a set of procedures (object shaders) that implement a programmable pipeline.

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What this paper is about

Abstract This paper addresses some current problems associated with the development of computer graphics technologies. We propose a possible solution based on the use of object shaders for the further evolution of the graphics pipeline technology. The visualization problem is formalized to generate a set of procedures (object shaders) that implement a programmable pipeline.

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Available abstract

Abstract This paper addresses some current problems associated with the development of computer graphics technologies. We propose a possible solution based on the use of object shaders for the further evolution of the graphics pipeline technology. The visualization problem is formalized to generate a set of procedures (object shaders) that implement a programmable pipeline.

Key concepts: Shader, Computer science, Graphics pipeline, Pipeline (software), Graphics, Object (grammar), Computer graphics (images), Computer graphics

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