Graphics Pipeline Evolution Based on Object Shaders
В. В. Краснопрошин, Dzmitry Mazouka
Abstract
В. В. Краснопрошин, Dzmitry Mazouka
Abstract
Abstract This paper addresses some current problems associated with the development of computer graphics technologies. We propose a possible solution based on the use of object shaders for the further evolution of the graphics pipeline technology. The visualization problem is formalized to generate a set of procedures (object shaders) that implement a programmable pipeline.
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Abstract This paper addresses some current problems associated with the development of computer graphics technologies. We propose a possible solution based on the use of object shaders for the further evolution of the graphics pipeline technology. The visualization problem is formalized to generate a set of procedures (object shaders) that implement a programmable pipeline.
Key concepts: Shader, Computer science, Graphics pipeline, Pipeline (software), Graphics, Object (grammar), Computer graphics (images), Computer graphics