Realising the Possiblities of Technology in the Music Education Research and Philosophy
Steven C. Dillon, Andrew L. Brown
Abstract
Open-access reader
Steven C. Dillon, Andrew L. Brown
Abstract
Open-access reader
Interaction design research often models philosophical and theoretical principles in concrete form and the observation of how these ideas interact with users is a commonplace research activity. This approach is strongly influenced by ideas about reflection in action. The musician’s actions are also creative and reflection in and on action is also commonplace but because musical practice is ephemeral and does not always leave behind an object to reflect upon this presents a problem. Sound and video recording technologies have been used in music education to provide objects for reflection. The use of digital capture of musical events is an important basis for ways in which computers can assist music education.
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Interaction design research often models philosophical and theoretical principles in concrete form and the observation of how these ideas interact with users is a commonplace research activity. This approach is strongly influenced by ideas about reflection in action. The musician’s actions are also creative and reflection in and on action is also commonplace but because musical practice is ephemeral and does not always leave behind an object to reflect upon this presents a problem. Sound and video recording technologies have been used in music education to provide objects for reflection. The use of digital capture of musical events is an important basis for ways in which computers can assist music education.
Key concepts: Action (physics), Reflection (computer programming), Musical, Object (grammar), Music technology, Ephemeral key, Computer science, Music education