2020Journal of Talent Development and ExcellenceRequires access

Game Training In Mathematics Of Elementary School Students

Seimbika U. Bichurina, Irina V. Khairova, Nodira M. Egamberdieva, Gavkhar A. Ruzieva

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Abstract

The training games have a considerable developing effect because they form in children’s thinking accurately certain, designed in advance logical structures and also the general and specific intellectual actions by means of which the child will be able to solve both standard, and non-standard mathematical tasks (they are developed exactly for this purpose). In the article the content of a regional component of the all-professional and special disciplines determining professional motivation of students in the game training in mathematics in the Republic of Tatarstan is disclosed. Also the theoretical justification and experimental approbation of system of the training games creating prerequisites to mastering school students in further training the major mathematical concepts (a variable, compliance, function, the equation, negative and positive numbers), the ideas of informatics (an algorithm, the flowchart, the count, the computer) and logicians (true and false statements, a justification problem, the proof) is presented. Forms of classroom work with students promoting their effective professionally motivating training such as academic competitions, tournaments, contests, quizzes, mathematical sophisms, tasks-jokes, illusions, modeling, entertaining tasks (historical and logical), logical mini-tasks, logical endings, mathematical labyrinths, mathematical excursions and practical works on the area are present-ed. In general, results of experimental and development work allow telling about relevance of the offered regional component content of the professional focusing training of students in discipline for choice Game training in mathematics.

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What this paper is about

The training games have a considerable developing effect because they form in children’s thinking accurately certain, designed in advance logical structures and also the general and specific intellectual actions by means of which the child will be able to solve both standard, and non-standard mathematical tasks (they are developed exactly for this purpose). In the article the content of a regional component of the all-professional and special disciplines determining professional motivation of students in the game training in mathematics in the Republic of Tatarstan is disclosed. Also the theoretical justification and experimental approbation of system of the training games creating prerequisites to mastering school students in further training the major mathematical concepts (a variable, compliance, function, the equation, negative and positive numbers), the ideas of informatics (an algorithm, the flowchart, the count, the computer) and logicians (true and false statements, a justification problem, the proof) is presented. Forms of classroom work with students promoting their effective professionally motivating training such as academic competitions, tournaments, contests, quizzes, mathematical sophisms, tasks-jokes, illusions, modeling, entertaining tasks (historical and logical), logical mini-tasks, logical endings, mathematical labyrinths, mathematical excursions and practical works on the area are present-ed. In general, results of experimental and development work allow telling about relevance of the offered regional component content of the professional focusing training of students in discipline for choice Game training in mathematics.

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Available abstract

The training games have a considerable developing effect because they form in children’s thinking accurately certain, designed in advance logical structures and also the general and specific intellectual actions by means of which the child will be able to solve both standard, and non-standard mathematical tasks (they are developed exactly for this purpose). In the article the content of a regional component of the all-professional and special disciplines determining professional motivation of students in the game training in mathematics in the Republic of Tatarstan is disclosed. Also the theoretical justification and experimental approbation of system of the training games creating prerequisites to mastering school students in further training the major mathematical concepts (a variable, compliance, function, the equation, negative and positive numbers), the ideas of informatics (an algorithm, the flowchart, the count, the computer) and logicians (true and false statements, a justification problem, the proof) is presented. Forms of classroom work with students promoting their effective professionally motivating training such as academic competitions, tournaments, contests, quizzes, mathematical sophisms, tasks-jokes, illusions, modeling, entertaining tasks (historical and logical), logical mini-tasks, logical endings, mathematical labyrinths, mathematical excursions and practical works on the area are present-ed. In general, results of experimental and development work allow telling about relevance of the offered regional component content of the professional focusing training of students in discipline for choice Game training in mathematics.

Key concepts: Mathematics education, Function (biology), Computer science, Relevance (law), Logical reasoning, Component (thermodynamics), Psychology, Law

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