2019Unpublished venueRequires access

A Study on an Influence of Locomotion Within VR Contents on VR Sickness

Gi Sung Oh, Seok Hee Oh

Open publisher page 2 citations

Abstract

Virtual Reality(VR) contents provides a user with unusual experience through high sense of immersion in limited area in reality. However, due to limits in real world, there are lots of elements in locomotion within virtual reality that should be considered. VR contents can cause VR sickness or give a user an unpleasant feeling depending on locomotion. The purpose of this study is to find out an influence of locomotion within VR(Virtual Reality) on VR sickness in order to make a contribution to relieving VR sickness.

About this research paper

What this paper is about

Virtual Reality(VR) contents provides a user with unusual experience through high sense of immersion in limited area in reality. However, due to limits in real world, there are lots of elements in locomotion within virtual reality that should be considered. VR contents can cause VR sickness or give a user an unpleasant feeling depending on locomotion. The purpose of this study is to find out an influence of locomotion within VR(Virtual Reality) on VR sickness in order to make a contribution to relieving VR sickness.

Why it matters

OpenAlex reports 2 citations for this work. Citation counts describe recorded attention and do not establish research quality.

Key contribution

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Method / approach

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Available abstract

Virtual Reality(VR) contents provides a user with unusual experience through high sense of immersion in limited area in reality. However, due to limits in real world, there are lots of elements in locomotion within virtual reality that should be considered. VR contents can cause VR sickness or give a user an unpleasant feeling depending on locomotion. The purpose of this study is to find out an influence of locomotion within VR(Virtual Reality) on VR sickness in order to make a contribution to relieving VR sickness.

Key concepts: Virtual reality, Immersion (mathematics), Simulator sickness, Motion sickness, Human–computer interaction, Computer science, Sense of presence, Feeling

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