A Study on an Influence of Locomotion Within VR Contents on VR Sickness
Gi Sung Oh, Seok Hee Oh
Abstract
Gi Sung Oh, Seok Hee Oh
Abstract
Virtual Reality(VR) contents provides a user with unusual experience through high sense of immersion in limited area in reality. However, due to limits in real world, there are lots of elements in locomotion within virtual reality that should be considered. VR contents can cause VR sickness or give a user an unpleasant feeling depending on locomotion. The purpose of this study is to find out an influence of locomotion within VR(Virtual Reality) on VR sickness in order to make a contribution to relieving VR sickness.
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Virtual Reality(VR) contents provides a user with unusual experience through high sense of immersion in limited area in reality. However, due to limits in real world, there are lots of elements in locomotion within virtual reality that should be considered. VR contents can cause VR sickness or give a user an unpleasant feeling depending on locomotion. The purpose of this study is to find out an influence of locomotion within VR(Virtual Reality) on VR sickness in order to make a contribution to relieving VR sickness.
Key concepts: Virtual reality, Immersion (mathematics), Simulator sickness, Motion sickness, Human–computer interaction, Computer science, Sense of presence, Feeling