2019Unpublished venueRequires access

THE EFFECTIVENESS OF USING KAHOOT GAME TO IMPROVE STUDENTS’ VOCABULARY COMPREHENSIONA Quasi-Experimental Research of Seventh Grade Students of SMP N 15 Semarang in the Academic Year of 2019/2020

Adinda Riezky Putri

Open publisher page 0 citations

Abstract

Vocabulary is one of the essential skills in communication. Unfortunately, English teachers mostly use conventional method in teaching vocabulary, which is boring monotonous. Therefore, I try to use Kahoot Game as the media in teaching vocabulary. The objective of this study was to find out the effectiveness of kahoot game in improving students’ vocabulary comprehension. This study was a quasi-experimental research using quantitative data as the instrument for collecting the data. The pre-test and post-test non-equivalent group design was applied as the research design. The subject of this study was the seventh grade students of SMP Negeri 15 Semarang in the academic year of 2019/2020. In obtaining the data, I conducted pre-test, treatments, and post-test. In the treatment activity, the students in experimental group were taught by Kahoot Game. On the other hand, the students in control group were taught by conventional method. The instrument of this study is vocabulary comprehension test in a form of multiple choices. The result of the data showed that the mean scores of experimental group pre-test was 74.45 and the control group was 72.11. After both groups obtained the treatments, the mean scores of both groups increased. The mean score of experimental group post-test was 86.81 and the control group was 81.05. After analyzing the data, I found that there were differences of the score between the students who were taught by using Kahoot Game and the students who were taught by using conventional method. Therefore, Kahoot Game is more effective than the conventional method in improving students’ vocabulary comprehension in the seventh grade students of SMP Negeri 15 Semarang

About this research paper

What this paper is about

Vocabulary is one of the essential skills in communication. Unfortunately, English teachers mostly use conventional method in teaching vocabulary, which is boring monotonous. Therefore, I try to use Kahoot Game as the media in teaching vocabulary. The objective of this study was to find out the effectiveness of kahoot game in improving students’ vocabulary comprehension. This study was a quasi-experimental research using quantitative data as the instrument for collecting the data. The pre-test and post-test non-equivalent group design was applied as the research design. The subject of this study was the seventh grade students of SMP Negeri 15 Semarang in the academic year of 2019/2020. In obtaining the data, I conducted pre-test, treatments, and post-test. In the treatment activity, the students in experimental group were taught by Kahoot Game. On the other hand, the students in control group were taught by conventional method. The instrument of this study is vocabulary comprehension test in a form of multiple choices. The result of the data showed that the mean scores of experimental group pre-test was 74.45 and the control group was 72.11. After both groups obtained the treatments, the mean scores of both groups increased. The mean score of experimental group post-test was 86.81 and the control group was 81.05. After analyzing the data, I found that there were differences of the score between the students who were taught by using Kahoot Game and the students who were taught by using conventional method. Therefore, Kahoot Game is more effective than the conventional method in improving students’ vocabulary comprehension in the seventh grade students of SMP Negeri 15 Semarang

Why it matters

A significance statement is not available in the OpenAlex record.

Key contribution

A contribution statement is not available in the OpenAlex record.

Method / approach

Method details are not available in the OpenAlex metadata.

Main findings

Findings are not separately available in the OpenAlex metadata.

Limitations

Limitations are not available in the OpenAlex metadata.

Applications

Application details are not available in the OpenAlex metadata.

Available abstract

Vocabulary is one of the essential skills in communication. Unfortunately, English teachers mostly use conventional method in teaching vocabulary, which is boring monotonous. Therefore, I try to use Kahoot Game as the media in teaching vocabulary. The objective of this study was to find out the effectiveness of kahoot game in improving students’ vocabulary comprehension. This study was a quasi-experimental research using quantitative data as the instrument for collecting the data. The pre-test and post-test non-equivalent group design was applied as the research design. The subject of this study was the seventh grade students of SMP Negeri 15 Semarang in the academic year of 2019/2020. In obtaining the data, I conducted pre-test, treatments, and post-test. In the treatment activity, the students in experimental group were taught by Kahoot Game. On the other hand, the students in control group were taught by conventional method. The instrument of this study is vocabulary comprehension test in a form of multiple choices. The result of the data showed that the mean scores of experimental group pre-test was 74.45 and the control group was 72.11. After both groups obtained the treatments, the mean scores of both groups increased. The mean score of experimental group post-test was 86.81 and the control group was 81.05. After analyzing the data, I found that there were differences of the score between the students who were taught by using Kahoot Game and the students who were taught by using conventional method. Therefore, Kahoot Game is more effective than the conventional method in improving students’ vocabulary comprehension in the seventh grade students of SMP Negeri 15 Semarang

Key concepts: Vocabulary, Mathematics education, Test (biology), Academic year, Comprehension, Experimental research, Quasi-experiment, Control (management)

Back to paper searchBrowse research topicsOriginal source
THE EFFECTIVENESS OF USING KAHOOT GAME TO IMPROVE STUDENTS’ VOCABULARY COMPREHENSIONA Quasi-Experimental Research of Seventh Grade Students of SMP N 15 Semarang in the Academic Year of 2019/2020 — Research Paper | ScholarLens