Designing Educational Games on E-learning SMANAS Based Learning Experience Design
Ashri Dinimaharawati, Aciek Ida Wuryandari, Habib Akbar Aziiz
Abstract
Ashri Dinimaharawati, Aciek Ida Wuryandari, Habib Akbar Aziiz
Abstract
E-learning has been increasingly promoted in education as alternative for learning method and teaching. There are many platform open source used for applying e-learning in the school such as chamilo. Chamilo is type of learning management system who support multimedia for learning process, but some user used just for creating course, quiz, and upload material. Eventhough educational game being popular multimedia for facilitating learning process. Learning Experience Design (LXD) offer solution for difficulting development learning experience by apply educational game on e-learning. Purpose of the research are develop educational game on e-learning SMANAS based learning experience design case study System of Linear Equation in Three Variables (SPLTV) and evaluate user experience of the educational game using User Experience Questionaire (UEQ). The result of our study confirm that first, educational game suitable for e-learning environment. Second, educational game give excellent impressions of the group attractiveness, perspective, efficiency, dependability, stimulation and novelty. It means educational game based Learning Experience Design engaged student to get learning experience.
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E-learning has been increasingly promoted in education as alternative for learning method and teaching. There are many platform open source used for applying e-learning in the school such as chamilo. Chamilo is type of learning management system who support multimedia for learning process, but some user used just for creating course, quiz, and upload material. Eventhough educational game being popular multimedia for facilitating learning process. Learning Experience Design (LXD) offer solution for difficulting development learning experience by apply educational game on e-learning. Purpose of the research are develop educational game on e-learning SMANAS based learning experience design case study System of Linear Equation in Three Variables (SPLTV) and evaluate user experience of the educational game using User Experience Questionaire (UEQ). The result of our study confirm that first, educational game suitable for e-learning environment. Second, educational game give excellent impressions of the group attractiveness, perspective, efficiency, dependability, stimulation and novelty. It means educational game based Learning Experience Design engaged student to get learning experience.
Key concepts: Computer science, Game design, Novelty, Multimedia, Open learning, Experiential learning, Cooperative learning, Human–computer interaction