Parallel Volume Rendering Method for Out-of-Core Non-Uniformly Partitioned Datasets
Jian Xue, Xiaoye Zhu, Ke Lü, Yutong Kou
Abstract
Jian Xue, Xiaoye Zhu, Ke Lü, Yutong Kou
Abstract
The rapid development of graphics hardware has spawned a large number of GPU-based direct volume rendering methods. However, fast volume rendering for out-of-core datasets faces specific challenges, and many in-core-based methods cannot be applied to the volume rendering of out-of-core datasets. Although volume rendering algorithms based on partitioning strategies can effectively overcome these problems, the current partition-based techniques do not achieve a good balance between the partitioning method and the sub-block drawing method. In this paper, we propose an efficient out-of-core volume rendering method for datasets consisting of non-uniform size sub-blocks. The proposed method examines the parallel rendering possibilities between sub-blocks to accelerate the rendering process. Experimental comparisons with several volume rendering algorithms show that our method is faster than the current state-of-the-art approaches.
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The rapid development of graphics hardware has spawned a large number of GPU-based direct volume rendering methods. However, fast volume rendering for out-of-core datasets faces specific challenges, and many in-core-based methods cannot be applied to the volume rendering of out-of-core datasets. Although volume rendering algorithms based on partitioning strategies can effectively overcome these problems, the current partition-based techniques do not achieve a good balance between the partitioning method and the sub-block drawing method. In this paper, we propose an efficient out-of-core volume rendering method for datasets consisting of non-uniform size sub-blocks. The proposed method examines the parallel rendering possibilities between sub-blocks to accelerate the rendering process. Experimental comparisons with several volume rendering algorithms show that our method is faster than the current state-of-the-art approaches.
Key concepts: Rendering (computer graphics), Computer science, Tiled rendering, Volume rendering, Parallel rendering, Texture memory, Software rendering, 3D rendering